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Archipelago YAMLs

Player YAML configs for the Archipelago multiworld randomizer, plus the custom .apworld game plugins some of them depend on. Each YAML configures one game slot for a multiworld seed; files get uploaded to an Archipelago server to generate a game.

Files

YAML Game Requires
Mandalore - Crystal.yaml Pokémon Crystal pokemon_crystal.apworld
Mandalore - Emerald.yaml Pokémon Emerald core-supported
MandaloreDS3.yaml Dark Souls III dark_souls_3.apworld
MandaloreDS3-less-intensive.yaml Dark Souls III (lighter item/location density) dark_souls_3.apworld
Mandalore-EldenRing-BIG.yaml Elden Ring (larger pool) eldenring.apworld
Mandalore-EldenRing-Smaller.yaml Elden Ring (smaller pool) eldenring.apworld
MandaloreTY1.yaml Ty the Tasmanian Tiger ty_the_tasmanian_tiger.apworld
MandoOOT.yaml Ocarina of Time core-supported
MandoZWW.yaml The Wind Waker core-supported

The .apworld files are plugins for games not built into Archipelago core — drop the matching one into your Archipelago install's custom_worlds/ (or lib/worlds/) directory before generating a seed that uses that YAML. Core-supported games need no plugin.

YAML structure

Every file follows Archipelago's standard shape:

name: Mandalore        # in-game player name, max 16 chars
game: Game Name
description: ...
Game Name:
  progression_balancing: ...
  accessibility: ...
  # game-specific options...

Weighted values: most options use a weighted format — each possible value gets a weight, and higher weight means higher probability. A weight of 0 means never chosen; 50 is the conventional "always use this" weight when only one option should have a nonzero value.

some_option:
  option_a: 50   # always pick this
  option_b: 0    # never pick this

Some games also accept a single-value shorthand instead of weights:

some_option: 'value'

Validation

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