Files
archipelago-yamls/Mandalore-EldenRing-BIG.yaml
2026-09-12 10:25:33 -05:00

96 lines
5.1 KiB
YAML

name: "Mandalore"
description: "generated by the ER options wizard 2026-09-09 for apworld v0.6.0.2, options 6df8c048 (preset: Imported YAML)"
game: Elden Ring
Elden Ring:
num_regions: 0 # Number of Regions (default: 6)
num_regions_order: "rolled" # Region Selection
goal: "elden_beast" # Goal (default: auto)
ending_condition: "great_runes" # Ending Condition (default: region_locks)
goal_great_runes: 5 # Great Runes Required (default: 4)
enable_dlc: true # Enable DLC
enable_tarnished_pack: true # Enable Tarnished Pack (default: false)
dlc_only: false # DLC Only
locked_abilities: [] # Locked Abilities
ability_lock_mode: "progressive" # Ability Lock Mode
ability_unlocks_required: true # Ability Unlocks Required for Goal
vanilla_placement: "off" # Vanilla Placement
capital_reconciler: true # Capital Version Reconciler
armor_bundles: true # Armor Bundles
auto_equip: false # Auto-Equip Received Gear
no_equip_load: "light" # Equipment Weight (default: off)
dungeon_sweep: "bosses" # Dungeon Sweep
full_area_sweeps: false # Full Area Sweeps
reveal_sweep_boss_names: false # Reveal Hidden Sweep Boss Names
open_boss_doors: false # Open Catacomb Boss Doors
death_link: false # Death Link
death_link_amnesty_inbound: 1 # DeathLink Amnesty (Incoming)
death_link_amnesty_outbound: 1 # DeathLink Amnesty (Outgoing)
reroll_enemy_drops: true # Reroll Enemy Drops
curated_filler: # Curated Filler recipe (category -> weight)
juice: 63
stones: 6
somber_stones: 6
runes: 10
throwables: 6
pots: 4
greases: 3
foods: 2
boluses: 1
perfumes: 2
pool_builder_intensity: "max" # Pool Builder Intensity
pool_builder_pct_weapons: 0 # Pool Builder % Weapons
pool_builder_pct_armor: 0 # Pool Builder % Armor
pool_builder_pct_spells: 0 # Pool Builder % Spells & Incantations
pool_builder_pct_talismans: 0 # Pool Builder % Talismans
pool_builder_pct_ashes_of_war: 0 # Pool Builder % Ashes of War
filler_foreign_pct: 70 # Filler Open to Foreign (%)
natural_progression: false # Natural Progression
flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic)
region_grace_unlock: "all" # Region Grace Unlock
grace_attunement: 0 # Grace Attunement
grace_attunement_anchor: "front_door" # Grace Attunement Anchor
progressive_flasks: true # Progressive Flasks
progressive_stone_bells: true # Progressive Upgrade Bell Bearings (default: false)
keep_out_of_shops: [] # Keep Out Of Shops
leyndell_runes_required: 2 # Leyndell Great Runes Required
keep_local: ["consumables", "cookbooks", "crafting", "crystal_tears", "other", "upgrade_bells", "upgrade_materials"] # Keep Local (default: [consumables, cookbooks, crafting, crystal_tears, merchant_bells, other, upgrade_bells, upgrade_materials])
keep_local_rune_cap: 12500 # Keep Local: Rune Cap
merchant_bells_on_talk: true # Merchant Bells on Talk (default: false)
reroll_mine_materials: true # Reroll Mine Materials
protect_missable_locations: "progression_and_useful" # Protect Missable Locations
no_runes_in_shops: true # No Runes In Shops (default: false)
progression_surface: ["Boss", "Church", "Fragment", "KeyItem", "MajorBoss", "Revered", "Seedtree", "ShopSlot", "SweepSlot"] # Progression Surface (default: [Church, Fragment, KeyItem, MajorBoss, Revered, Seedtree, ShopSlot, SweepSlot])
progression_bias: 0 # Progression Bias
confine_foreign_progression: 100 # Confine Foreign Progression
cross_game_progression: "auto" # Cross Game Progression
goal_region_unlock_policy: "none" # Goal Region Unlock Policy (default: items_held)
region_sync: false # Region Sync
enemy_scaling: true # Enemy Scaling
minimum_enemy_difficulty: 0 # Minimum Enemy Difficulty
maximum_enemy_difficulty: "auto" # Maximum Enemy Difficulty
difficulty_ramp_speed: 0 # Difficulty Ramp Speed
coop_difficulty: 0 # Co-op Difficulty
scale_rune_rewards: false # Scale Rune Rewards
scadutree_blessing_scope: "anywhere" # Scadutree Blessing Scope
dlc_blessing_catchup: false # DLC Blessing Catch-up
global_scadutree_blessing: "off" # Global Scadutree Blessing (deprecated)
reroll_infinite_shop_stock: true # Reroll Infinite Shop Stock
infinite_hub_wares: [] # Infinite Hub Wares
merchant_bell_logic: "off" # Merchant Bell Logic
shop_checks: true # Shop Checks
start_regions: 1 # Starting Regions
start_region_pool: [] # Starting Region Pool
start_region_selection: "weighted" # Starting Region Selection
start_with_whetblades: false # Start With All Whetblades
trap_link: false # TrapLink
traps: ["blackout", "no_flask"] # Traps (default: [])
trap_count: 8 # Trap Count
spawn_traps: [] # Spawn Traps
auto_upgrade: true # Auto-Upgrade Received Weapons
flatten_regular_upgrades: 1 # Flatten Regular Upgrades (stones/level) (default: 2)
vanilla_pool: false # Vanilla Item Pool
no_weapon_requirements: true # No Weapon Requirements
accessibility: "full" # Accessibility
progression_balancing: 50 # Progression Balancing