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2026-09-07 12:51:34 -05:00

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Mandalore
# Used to describe your yaml. Useful if you have multiple files.
description: Default Ty the Tasmanian Tiger Template
game: Ty the Tasmanian Tiger
requires:
version: 0.6.5 # Version of Archipelago required for this yaml to work as expected.
game:
Ty the Tasmanian Tiger: 1.5.0 # Version of the world required for this yaml to work as expected.
Ty the Tasmanian Tiger:
# Game Options
progression_balancing: 'normal'
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
#random: 0
#random-low: 0
#random-high: 0
#disabled: 0 # equivalent to 0
#normal: 50 # equivalent to 50
#extreme: 0 # equivalent to 99
accessibility: 'full'
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
#full: 50
#minimal: 0
# Goal Options
goal: 'final_battle'
# Determines the goal of the seed
#
# Final Battle: Beat Boss Cass in Final Battle and rescue your parents from The Dreaming
#final_battle: 50
req_bosses: 'false'
# Determines if beating all bosses is a requirement to go to Final Battle
#'false': 50
#'true': 0
# Logic Options
logic_difficulty: 'standard'
# What set of logic to use
#
# Standard: The logic assumes elemental rangs are required to enter hubs
#
# Advanced: Assumes hubs may be entered early and elemental rangs are optional
#standard: 50
#advanced: 0
progressive_elementals: 'false'
# Determines if elemental rangs are a progressive check
#'false': 0
#'true': 50
thegg_gating: '17'
# If bosses are unlocked via hub Thunder Egg counts, required count per hub can be set here
# This also sets the required Thunder Egg count to receive the elemental attribute check after completing bosses
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 24
#17: 50
#random: 0
#random-low: 0
#random-high: 0
extra_theggs: '7'
# Sets number of additional thunder eggs of each type to add to the pool
# WARNING - Setting this value high without sanity is likely to lead to generation failures
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 24
#7: 50
#random: 0
#random-low: 0
#random-high: 0
cog_gating: '3'
# Cog requirement count for each attribute check in Julius' lab
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 15
#10: 50
#random: 0
#random-low: 0
#random-high: 0
extra_cogs: '15'
# Sets number of additional golden cogs to add to the pool
# WARNING - Setting this value high without sanity is likely to lead to generation failures
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 90
#30: 50
#random: 0
#random-low: 0
#random-high: 0
level_unlock_style: 'checks'
# Determines how levels are unlocked
#
# Vanilla: All levels are unlocked from the start of the world
#
# Checks: The first level is unlocked from the start but all other levels are unlocked via checks
#
# Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks
#vanilla: 0
#checks: 0
#checks_no_bosses: 50
progressive_level: 'false'
# Determines if level unlocks are progressive (only if levels are check based)
#'false': 0
#'true': 50
level_shuffle: 'false'
# Determines whether the levels that portals lead to will be shuffled
#'false': 50
#'true': 0
# Sanity Options
gate_time_attacks: 'false'
# If true, adds Stopwatch items to the pool which unlock the time attacks for each level
# If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla)
# Also adds checks for beating specific times in the time attacks
#'false': 50
#'true': 0
framesanity: 'none'
# Determines how collecting Picture Frames grants checks
#
# All: Every frame grants a check (127 Locations - Bonus Worlds not included)
#
# Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included)
#
# None: Frames do not grant any checks
#all: 0
#per_level: 0
#none: 50
frames_require_infra: 'false'
# Determines whether the generator considers picture frames checks to be logically locked behind the infrarang
#'false': 50
#'true': 0
scalesanity: 'true'
# Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool.
#'false': 50
#'true': 0
signsanity: 'false'
# Determines whether hitting each Maurie signpost with a boomerang grants a check.
#'false': 50
#'true': 0
lifesanity: 'false'
# Determines whether each unique extra life grants a check (not including basket lives)
#'false': 50
#'true': 0
opalsanity: 'false'
# Determines whether each opal grants a check
#'false': 50
#'true': 0
# Traps
trap_fill_percentage: '10'
# Determines the percentage of the junk fill which is filled with traps.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#0: 50
#random: 0
#random-low: 0
#random-high: 0
acid_trap_weight: 'random-low'
# The weight of Acid Traps in the trap pool.
# Acid Traps cause the screen to shift colors.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
exit_trap_weight: '0'
# The weight of Exit Traps in the trap pool.
# Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
gravity_trap_weight: 'random-low'
# The weight of Gravity Traps in the trap pool.
# Gravity Traps cause Ty to fall much faster, and limit his jump height.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
knocked_down_trap_weight: 'random-low'
# The weight of Knocked Down Traps in the trap pool.
# Knocked Down Traps knock you over and set your health to 1
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
slow_trap_weight: 'random-low'
# The weight of Slow Traps in the trap pool.
# Slow Traps cause Ty to move slower.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
# Death Link
death_link: 'false'
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
#'false': 50
#'true': 0
# Mul-Ty Link
mul_ty_link: 'false'
# Whether other players connecting to the same slot should see each other.
# This is soft limited to 8 players per slot. Use with caution.
#'false': 50
#'true': 0
# Cosmetic
music_rando: 'true'
# Whether music is randomised based on the seed of the world.
# The Ty1 Music Rando mod must be installed for this to function.
#'false': 50
#'true': 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]