330 lines
10 KiB
YAML
330 lines
10 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Mandalore
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Ty the Tasmanian Tiger Template
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game: Ty the Tasmanian Tiger
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requires:
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version: 0.6.5 # Version of Archipelago required for this yaml to work as expected.
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game:
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Ty the Tasmanian Tiger: 1.5.0 # Version of the world required for this yaml to work as expected.
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Ty the Tasmanian Tiger:
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# Game Options
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progression_balancing: 'normal'
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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#random: 0
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#random-low: 0
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#random-high: 0
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#disabled: 0 # equivalent to 0
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#normal: 50 # equivalent to 50
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#extreme: 0 # equivalent to 99
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accessibility: 'full'
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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#full: 50
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#minimal: 0
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# Goal Options
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goal: 'final_battle'
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# Determines the goal of the seed
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#
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# Final Battle: Beat Boss Cass in Final Battle and rescue your parents from The Dreaming
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#final_battle: 50
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req_bosses: 'false'
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# Determines if beating all bosses is a requirement to go to Final Battle
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#'false': 50
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#'true': 0
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# Logic Options
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logic_difficulty: 'standard'
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# What set of logic to use
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#
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# Standard: The logic assumes elemental rangs are required to enter hubs
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#
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# Advanced: Assumes hubs may be entered early and elemental rangs are optional
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#standard: 50
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#advanced: 0
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progressive_elementals: 'false'
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# Determines if elemental rangs are a progressive check
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#'false': 0
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#'true': 50
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thegg_gating: '17'
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# If bosses are unlocked via hub Thunder Egg counts, required count per hub can be set here
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# This also sets the required Thunder Egg count to receive the elemental attribute check after completing bosses
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 24
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#17: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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extra_theggs: '7'
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# Sets number of additional thunder eggs of each type to add to the pool
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# WARNING - Setting this value high without sanity is likely to lead to generation failures
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 24
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#7: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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cog_gating: '3'
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# Cog requirement count for each attribute check in Julius' lab
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 15
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#10: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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extra_cogs: '15'
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# Sets number of additional golden cogs to add to the pool
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# WARNING - Setting this value high without sanity is likely to lead to generation failures
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 90
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#30: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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level_unlock_style: 'checks'
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# Determines how levels are unlocked
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#
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# Vanilla: All levels are unlocked from the start of the world
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#
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# Checks: The first level is unlocked from the start but all other levels are unlocked via checks
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#
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# Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks
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#vanilla: 0
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#checks: 0
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#checks_no_bosses: 50
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progressive_level: 'false'
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# Determines if level unlocks are progressive (only if levels are check based)
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#'false': 0
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#'true': 50
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level_shuffle: 'false'
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# Determines whether the levels that portals lead to will be shuffled
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#'false': 50
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#'true': 0
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# Sanity Options
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gate_time_attacks: 'false'
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# If true, adds Stopwatch items to the pool which unlock the time attacks for each level
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# If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla)
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# Also adds checks for beating specific times in the time attacks
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#'false': 50
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#'true': 0
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framesanity: 'none'
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# Determines how collecting Picture Frames grants checks
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#
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# All: Every frame grants a check (127 Locations - Bonus Worlds not included)
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#
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# Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included)
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#
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# None: Frames do not grant any checks
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#all: 0
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#per_level: 0
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#none: 50
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frames_require_infra: 'false'
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# Determines whether the generator considers picture frames checks to be logically locked behind the infrarang
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#'false': 50
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#'true': 0
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scalesanity: 'true'
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# Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool.
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#'false': 50
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#'true': 0
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signsanity: 'false'
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# Determines whether hitting each Maurie signpost with a boomerang grants a check.
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#'false': 50
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#'true': 0
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lifesanity: 'false'
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# Determines whether each unique extra life grants a check (not including basket lives)
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#'false': 50
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#'true': 0
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opalsanity: 'false'
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# Determines whether each opal grants a check
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#'false': 50
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#'true': 0
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# Traps
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trap_fill_percentage: '10'
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# Determines the percentage of the junk fill which is filled with traps.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#0: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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acid_trap_weight: 'random-low'
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# The weight of Acid Traps in the trap pool.
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# Acid Traps cause the screen to shift colors.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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exit_trap_weight: '0'
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# The weight of Exit Traps in the trap pool.
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# Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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gravity_trap_weight: 'random-low'
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# The weight of Gravity Traps in the trap pool.
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# Gravity Traps cause Ty to fall much faster, and limit his jump height.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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knocked_down_trap_weight: 'random-low'
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# The weight of Knocked Down Traps in the trap pool.
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# Knocked Down Traps knock you over and set your health to 1
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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slow_trap_weight: 'random-low'
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# The weight of Slow Traps in the trap pool.
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# Slow Traps cause Ty to move slower.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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# Death Link
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death_link: 'false'
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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#'false': 50
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#'true': 0
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# Mul-Ty Link
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mul_ty_link: 'false'
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# Whether other players connecting to the same slot should see each other.
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# This is soft limited to 8 players per slot. Use with caution.
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#'false': 50
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#'true': 0
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# Cosmetic
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music_rando: 'true'
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# Whether music is randomised based on the seed of the world.
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# The Ty1 Music Rando mod must be installed for this to function.
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#'false': 50
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#'true': 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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