add smaller yaml and remove older one

This commit is contained in:
2026-09-12 10:27:24 -05:00
parent 0c989ffe2c
commit edc472a742
2 changed files with 3 additions and 98 deletions
+3 -4
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@@ -1,5 +1,5 @@
name: "Mandalore"
description: "generated by the ER options wizard 2026-09-09 for apworld v0.6.0.2, options 6df8c048 (preset: Imported YAML)"
description: "generated by the ER options wizard 2026-09-12 for apworld v0.6.0.9, options 8fd4aeb2 (preset: Imported YAML)"
game: Elden Ring
Elden Ring:
@@ -9,6 +9,7 @@ Elden Ring:
ending_condition: "great_runes" # Ending Condition (default: region_locks)
goal_great_runes: 4 # Great Runes Required
enable_dlc: true # Enable DLC
enable_dlc_gear: false # Enable DLC Gear
enable_tarnished_pack: true # Enable Tarnished Pack (default: false)
dlc_only: false # DLC Only
locked_abilities: [] # Locked Abilities
@@ -46,7 +47,6 @@ Elden Ring:
pool_builder_pct_ashes_of_war: 0 # Pool Builder % Ashes of War
filler_foreign_pct: 70 # Filler Open to Foreign (%)
natural_progression: false # Natural Progression
flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic)
region_grace_unlock: "all" # Region Grace Unlock
grace_attunement: 0 # Grace Attunement
grace_attunement_anchor: "front_door" # Grace Attunement Anchor
@@ -74,13 +74,12 @@ Elden Ring:
scale_rune_rewards: false # Scale Rune Rewards
scadutree_blessing_scope: "anywhere" # Scadutree Blessing Scope
dlc_blessing_catchup: false # DLC Blessing Catch-up
global_scadutree_blessing: "off" # Global Scadutree Blessing (deprecated)
reroll_infinite_shop_stock: true # Reroll Infinite Shop Stock
infinite_hub_wares: [] # Infinite Hub Wares
merchant_bell_logic: "off" # Merchant Bell Logic
shop_checks: true # Shop Checks
start_regions: 1 # Starting Regions
start_region_pool: [] # Starting Region Pool
start_region_selection: "weighted" # Starting Region Selection
start_with_whetblades: false # Start With All Whetblades
trap_link: false # TrapLink
traps: ["blackout", "no_flask"] # Traps (default: [])
-94
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@@ -1,94 +0,0 @@
name: "Mandalore"
description: "generated by the ER options wizard 2026-09-07 for apworld v0.6.0.2, options 6df8c048 (preset: Defaults)"
game: Elden Ring
Elden Ring:
num_regions: 6 # Number of Regions
num_regions_order: "rolled" # Region Selection
goal: "auto" # Goal
ending_condition: "region_locks" # Ending Condition
goal_great_runes: 4 # Great Runes Required
enable_dlc: true # Enable DLC
enable_tarnished_pack: true # Enable Tarnished Pack (default: false)
dlc_only: false # DLC Only
locked_abilities: [] # Locked Abilities
ability_lock_mode: "progressive" # Ability Lock Mode
ability_unlocks_required: true # Ability Unlocks Required for Goal
vanilla_placement: "off" # Vanilla Placement
capital_reconciler: true # Capital Version Reconciler
armor_bundles: true # Armor Bundles
auto_equip: false # Auto-Equip Received Gear
no_equip_load: "light" # Equipment Weight (default: off)
dungeon_sweep: "bosses" # Dungeon Sweep
full_area_sweeps: false # Full Area Sweeps
reveal_sweep_boss_names: false # Reveal Hidden Sweep Boss Names
open_boss_doors: false # Open Catacomb Boss Doors
death_link: false # Death Link
death_link_amnesty_inbound: 1 # DeathLink Amnesty (Incoming)
death_link_amnesty_outbound: 1 # DeathLink Amnesty (Outgoing)
reroll_enemy_drops: true # Reroll Enemy Drops
curated_filler: # Curated Filler recipe (category -> weight)
juice: 63
stones: 6
somber_stones: 6
runes: 10
throwables: 6
pots: 4
greases: 3
foods: 2
boluses: 1
perfumes: 2
pool_builder_intensity: "max" # Pool Builder Intensity
pool_builder_pct_weapons: 0 # Pool Builder % Weapons
pool_builder_pct_armor: 0 # Pool Builder % Armor
pool_builder_pct_spells: 0 # Pool Builder % Spells & Incantations
pool_builder_pct_talismans: 0 # Pool Builder % Talismans
pool_builder_pct_ashes_of_war: 0 # Pool Builder % Ashes of War
filler_foreign_pct: 70 # Filler Open to Foreign (%)
natural_progression: false # Natural Progression
flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic)
region_grace_unlock: "all" # Region Grace Unlock
grace_attunement: 0 # Grace Attunement
grace_attunement_anchor: "front_door" # Grace Attunement Anchor
progressive_flasks: true # Progressive Flasks
progressive_stone_bells: false # Progressive Upgrade Bell Bearings
keep_out_of_shops: [] # Keep Out Of Shops
leyndell_runes_required: 2 # Leyndell Great Runes Required
keep_local: ["consumables", "cookbooks", "crafting", "crystal_tears", "merchant_bells", "other", "upgrade_bells", "upgrade_materials"] # Keep Local
keep_local_rune_cap: 20000 # Keep Local: Rune Cap (default: 12500)
merchant_bells_on_talk: false # Merchant Bells on Talk
reroll_mine_materials: true # Reroll Mine Materials
protect_missable_locations: "progression_and_useful" # Protect Missable Locations
no_runes_in_shops: false # No Runes In Shops
progression_surface: ["Church", "Fragment", "KeyItem", "MajorBoss", "Revered", "Seedtree", "ShopSlot", "SweepSlot"] # Progression Surface
progression_bias: 0 # Progression Bias
confine_foreign_progression: 100 # Confine Foreign Progression
cross_game_progression: "auto" # Cross Game Progression
goal_region_unlock_policy: "items_held" # Goal Region Unlock Policy
region_sync: false # Region Sync
enemy_scaling: true # Enemy Scaling
minimum_enemy_difficulty: 0 # Minimum Enemy Difficulty
maximum_enemy_difficulty: "auto" # Maximum Enemy Difficulty
difficulty_ramp_speed: 0 # Difficulty Ramp Speed
coop_difficulty: 0 # Co-op Difficulty
scale_rune_rewards: false # Scale Rune Rewards
scadutree_blessing_scope: "anywhere" # Scadutree Blessing Scope
dlc_blessing_catchup: false # DLC Blessing Catch-up
global_scadutree_blessing: "off" # Global Scadutree Blessing (deprecated)
reroll_infinite_shop_stock: true # Reroll Infinite Shop Stock
infinite_hub_wares: [] # Infinite Hub Wares
merchant_bell_logic: "off" # Merchant Bell Logic
shop_checks: true # Shop Checks
start_regions: 1 # Starting Regions
start_region_pool: [] # Starting Region Pool
start_with_whetblades: false # Start With All Whetblades
trap_link: false # TrapLink
traps: [] # Traps
trap_count: 8 # Trap Count
spawn_traps: [] # Spawn Traps
auto_upgrade: true # Auto-Upgrade Received Weapons
flatten_regular_upgrades: 1 # Flatten Regular Upgrades (stones/level) (default: 2)
vanilla_pool: false # Vanilla Item Pool
no_weapon_requirements: true # No Weapon Requirements
accessibility: "full" # Accessibility
progression_balancing: 50 # Progression Balancing