add yamls

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2026-05-30 11:52:54 -05:00
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name: Mandalore
game: Dark Souls III
description: Generated by https://archipelago.gg/ for Dark Souls III
Dark Souls III:
progression_balancing: '50'
accessibility: full
early_banner: early_global
late_basin_of_vows: after_small_doll
late_dlc: after_basin
death_link: 'false'
enable_dlc: 'true'
enable_ngp: 'false'
random_starting_loadout: 'true'
require_one_handed_starting_weapons: 'false'
auto_equip: 'false'
lock_equip: 'false'
no_equip_load: 'true'
no_weapon_requirements: 'true'
no_spell_requirements: 'true'
randomize_infusion: 'true'
randomize_infusion_percentage: '100'
randomize_weapon_level: all
randomize_weapon_level_percentage: '100'
min_levels_in_5: '5'
max_levels_in_5: '5'
min_levels_in_10: '10'
max_levels_in_10: '10'
smooth_soul_items: 'false'
smooth_upgrade_items: 'true'
smooth_upgraded_weapons: 'false'
randomize_enemies: 'true'
simple_early_bosses: 'true'
scale_enemies: 'true'
randomize_mimics_with_enemies: 'false'
randomize_small_crystal_lizards_with_enemies: 'false'
reduce_harmless_enemies: 'false'
all_chests_are_mimics: 'false'
impatient_mimics: 'false'
local_items:
- Miscellaneous
#- Small Souls
- Upgrade
start_hints:
- Cinders of a Lord - Abyss Watcher
- Cinders of a Lord - Aldrich
- Cinders of a Lord - Lothric Prince
- Cinders of a Lord - Yhorm the Giant
- Small Lothric Banner
exclude_locations:
- Hidden
- Miscellaneous
- Small Crystal Lizards
- Small Souls
- Upgrade
excluded_location_behavior: forbid_useful
missable_location_behavior: forbid_useful
start_inventory: {}
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# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Mandalore
# Used to describe your yaml. Useful if you have multiple files.
description: Default Ty the Tasmanian Tiger Template
game: Ty the Tasmanian Tiger
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Ty the Tasmanian Tiger:
# Game Options
progression_balancing: 'normal'
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
#random: 0
#random-low: 0
#random-high: 0
#disabled: 0 # equivalent to 0
#normal: 50 # equivalent to 50
#extreme: 0 # equivalent to 99
accessibility: 'full'
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
#full: 50
#minimal: 0
# Goal Options
goal: 'final_battle'
# Determines the goal of the seed
#
# Final Battle: Beat Boss Cass in Final Battle and rescue your parents from The Dreaming
#final_battle: 50
req_bosses: 'false'
# Determines if beating all bosses is a requirement to go to Final Battle
#'false': 50
#'true': 0
# Logic Options
logic_difficulty: 'standard'
# What set of logic to use
#
# Standard: The logic assumes elemental rangs are required to enter hubs
#
# Advanced: Assumes hubs may be entered early and elemental rangs are optional
#standard: 50
#advanced: 0
progressive_elementals: 'false'
# Determines if elemental rangs are a progressive check
#'false': 0
#'true': 50
thegg_gating: '17'
# If bosses are unlocked via hub Thunder Egg counts, required count per hub can be set here
# This also sets the required Thunder Egg count to receive the elemental attribute check after completing bosses
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 24
#17: 50
#random: 0
#random-low: 0
#random-high: 0
extra_theggs: '7'
# Sets number of additional thunder eggs of each type to add to the pool
# WARNING - Setting this value high without sanity is likely to lead to generation failures
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 24
#7: 50
#random: 0
#random-low: 0
#random-high: 0
cog_gating: '3'
# Cog requirement count for each attribute check in Julius' lab
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 15
#10: 50
#random: 0
#random-low: 0
#random-high: 0
extra_cogs: '30'
# Sets number of additional golden cogs to add to the pool
# WARNING - Setting this value high without sanity is likely to lead to generation failures
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 90
#30: 50
#random: 0
#random-low: 0
#random-high: 0
level_unlock_style: 'checks'
# Determines how levels are unlocked
#
# Vanilla: All levels are unlocked from the start of the world
#
# Checks: The first level is unlocked from the start but all other levels are unlocked via checks
#
# Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks
#vanilla: 0
#checks: 0
#checks_no_bosses: 50
progressive_level: 'false'
# Determines if level unlocks are progressive (only if levels are check based)
#'false': 0
#'true': 50
level_shuffle: 'false'
# Determines whether the levels that portals lead to will be shuffled
#'false': 50
#'true': 0
# Sanity Options
gate_time_attacks: 'false'
# If true, adds Stopwatch items to the pool which unlock the time attacks for each level
# If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla)
# Also adds checks for beating specific times in the time attacks
#'false': 50
#'true': 0
framesanity: 'none'
# Determines how collecting Picture Frames grants checks
#
# All: Every frame grants a check (127 Locations - Bonus Worlds not included)
#
# Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included)
#
# None: Frames do not grant any checks
#all: 0
#per_level: 0
#none: 50
frames_require_infra: 'false'
# Determines whether the generator considers picture frames checks to be logically locked behind the infrarang
#'false': 50
#'true': 0
scalesanity: 'true'
# Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool.
#'false': 50
#'true': 0
signsanity: 'false'
# Determines whether hitting each Maurie signpost with a boomerang grants a check.
#'false': 50
#'true': 0
lifesanity: 'false'
# Determines whether each unique extra life grants a check (not including basket lives)
#'false': 50
#'true': 0
opalsanity: 'false'
# Determines whether each opal grants a check
#'false': 50
#'true': 0
# Traps
trap_fill_percentage: '10'
# Determines the percentage of the junk fill which is filled with traps.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#0: 50
#random: 0
#random-low: 0
#random-high: 0
acid_trap_weight: 'random-low'
# The weight of Acid Traps in the trap pool.
# Acid Traps cause the screen to shift colors.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
exit_trap_weight: '0'
# The weight of Exit Traps in the trap pool.
# Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
gravity_trap_weight: 'random-low'
# The weight of Gravity Traps in the trap pool.
# Gravity Traps cause Ty to fall much faster, and limit his jump height.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
knocked_down_trap_weight: 'random-low'
# The weight of Knocked Down Traps in the trap pool.
# Knocked Down Traps knock you over and set your health to 1
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
slow_trap_weight: 'random-low'
# The weight of Slow Traps in the trap pool.
# Slow Traps cause Ty to move slower.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
# Death Link
death_link: 'false'
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
#'false': 50
#'true': 0
# Mul-Ty Link
mul_ty_link: 'false'
# Whether other players connecting to the same slot should see each other.
# This is soft limited to 8 players per slot. Use with caution.
#'false': 50
#'true': 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]
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name: Mando
game: Ocarina of Time
description: Generated by https://archipelago.gg/ for Ocarina of Time
Ocarina of Time:
progression_balancing: '50'
accessibility: full
death_link: 'false'
logic_rules: glitchless
logic_no_night_tokens_without_suns_song: 'false'
open_forest: open
open_kakariko: open
open_door_of_time: 'true'
zora_fountain: closed
gerudo_fortress: fast
bridge: dungeons
trials: '0'
shuffle_interior_entrances: 'off'
shuffle_grotto_entrances: 'false'
shuffle_dungeon_entrances: simple
shuffle_overworld_entrances: 'false'
owl_drops: 'true'
warp_songs: 'false'
spawn_positions: both
shuffle_bosses: limited
triforce_hunt: 'false'
triforce_goal: '20'
extra_triforce_percentage: '50'
bombchus_in_logic: 'true'
dungeon_shortcuts: 'off'
mq_dungeons_mode: vanilla
mq_dungeons_count: '0'
bridge_stones: '3'
bridge_medallions: '6'
bridge_rewards: '3'
bridge_tokens: '40'
bridge_hearts: '20'
shuffle_song_items: any
shopsanity: fixed_number
shop_slots: '4'
shopsanity_prices: normal
tokensanity: all
shuffle_scrubs: low
shuffle_child_trade: skip_child_zelda
shuffle_freestanding_items: 'off'
shuffle_pots: 'off'
shuffle_crates: 'off'
shuffle_cows: 'false'
shuffle_beehives: 'false'
shuffle_kokiri_sword: 'true'
shuffle_ocarinas: 'true'
shuffle_gerudo_card: 'true'
shuffle_beans: 'true'
shuffle_medigoron_carpet_salesman: 'false'
shuffle_frog_song_rupees: 'true'
shuffle_mapcompass: startwith
shuffle_smallkeys: dungeon
shuffle_hideoutkeys: keysanity
shuffle_bosskeys: keysanity
enhance_map_compass: 'false'
shuffle_ganon_bosskey: dungeons
ganon_bosskey_medallions: '6'
ganon_bosskey_stones: '3'
ganon_bosskey_rewards: '6'
ganon_bosskey_tokens: '40'
ganon_bosskey_hearts: '20'
key_rings: 'off'
no_escape_sequence: 'true'
no_guard_stealth: 'true'
no_epona_race: 'true'
skip_some_minigame_phases: 'true'
complete_mask_quest: 'true'
useful_cutscenes: 'false'
fast_chests: 'true'
free_scarecrow: 'true'
fast_bunny_hood: 'true'
plant_beans: 'false'
chicken_count: '0'
big_poe_count: '1'
fae_torch_count: '24'
correct_chest_appearances: both
minor_items_as_major_chest: 'false'
invisible_chests: 'false'
correct_potcrate_appearances: textures_unchecked
hints: always
misc_hints: 'true'
hint_dist: balanced
text_shuffle: none
damage_multiplier: normal
deadly_bonks: none
no_collectible_hearts: 'false'
starting_tod: default
blue_fire_arrows: 'false'
fix_broken_drops: 'false'
start_with_consumables: 'true'
start_with_rupees: 'true'
item_pool_value: balanced
junk_ice_traps: normal
ice_trap_appearance: major_only
adult_trade_start: claim_check
default_targeting: hold
display_dpad: 'true'
dpad_dungeon_menu: 'true'
correct_model_colors: 'true'
background_music: randomized
fanfares: randomized
ocarina_fanfares: 'true'
kokiri_color: completely_random
goron_color: completely_random
zora_color: completely_random
silver_gauntlets_color: completely_random
golden_gauntlets_color: completely_random
mirror_shield_frame_color: completely_random
navi_color_default_inner: completely_random
navi_color_default_outer: completely_random
navi_color_enemy_inner: completely_random
navi_color_enemy_outer: completely_random
navi_color_npc_inner: completely_random
navi_color_npc_outer: completely_random
navi_color_prop_inner: completely_random
navi_color_prop_outer: completely_random
sword_trail_duration: '4'
sword_trail_color_inner: completely_random
sword_trail_color_outer: completely_random
bombchu_trail_color_inner: completely_random
bombchu_trail_color_outer: completely_random
boomerang_trail_color_inner: completely_random
boomerang_trail_color_outer: completely_random
heart_color: completely_random
magic_color: completely_random
a_button_color: completely_random
b_button_color: completely_random
c_button_color: completely_random
start_button_color: completely_random
sfx_navi_overworld: random_ear_safe
sfx_navi_enemy: random_ear_safe
sfx_low_hp: random_ear_safe
sfx_menu_cursor: random_ear_safe
sfx_menu_select: random_ear_safe
sfx_nightfall: random_ear_safe
sfx_horse_neigh: random_ear_safe
sfx_hover_boots: random_ear_safe
sfx_ocarina: grind_organ
exclude_locations:
- GF HBA 1000 Points
- GF HBA 1500 Points
- Kak Shooting Gallery Reward
- Market Shooting Gallery Reward
start_inventory: {}
starting_age: random
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name: Mando
game: The Wind Waker
description: Generated by https://archipelago.gg/ for The Wind Waker
The Wind Waker:
progression_balancing: '50'
accessibility: full
death_link: 'false'
progression_dungeons: 'true'
progression_dungeon_secrets: 'false'
progression_tingle_chests: 'false'
progression_puzzle_secret_caves: 'true'
progression_combat_secret_caves: 'false'
progression_savage_labyrinth: 'false'
progression_island_puzzles: 'false'
progression_great_fairies: 'true'
progression_submarines: 'false'
progression_platforms_rafts: 'false'
progression_short_sidequests: 'false'
progression_long_sidequests: 'false'
progression_spoils_trading: 'false'
progression_eye_reef_chests: 'false'
progression_big_octos_gunboats: 'false'
progression_misc: 'false'
progression_minigames: 'false'
progression_battlesquid: 'true'
progression_free_gifts: 'true'
progression_mail: 'true'
progression_expensive_purchases: 'true'
progression_triforce_charts: 'false'
progression_treasure_charts: 'false'
sword_mode: start_with_sword
randomize_mapcompass: dungeon
randomize_smallkeys: dungeon
randomize_bigkeys: keylunacy
chest_type_matches_contents: 'true'
randomize_dungeon_entrances: 'true'
randomize_boss_entrances: 'true'
randomize_miniboss_entrances: 'true'
randomize_secret_cave_entrances: 'false'
randomize_secret_cave_inner_entrances: 'false'
randomize_fairy_fountain_entrances: 'false'
mix_entrances: separate_pools
randomize_starting_island: 'false'
randomize_charts: 'false'
swift_sail: 'true'
instant_text_boxes: 'true'
reveal_full_sea_chart: 'true'
skip_rematch_bosses: 'true'
add_shortcut_warps_between_dungeons: 'true'
remove_music: 'false'
required_bosses: 'false'
num_required_bosses: '4'
hero_mode: 'false'
logic_obscurity: none
logic_precision: none
enable_tuner_logic: 'false'
randomize_enemies: 'false'
start_inventory: {}
start_inventory_from_pool: {}
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[LocalizedFileNames]
MandaloreDS3.yaml=@MandaloreDS3.yaml,0