add yamls
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
name: Mandalore
|
||||
game: Dark Souls III
|
||||
description: Generated by https://archipelago.gg/ for Dark Souls III
|
||||
Dark Souls III:
|
||||
progression_balancing: '50'
|
||||
accessibility: full
|
||||
early_banner: early_global
|
||||
late_basin_of_vows: after_small_doll
|
||||
late_dlc: after_basin
|
||||
death_link: 'false'
|
||||
enable_dlc: 'true'
|
||||
enable_ngp: 'false'
|
||||
random_starting_loadout: 'true'
|
||||
require_one_handed_starting_weapons: 'false'
|
||||
auto_equip: 'false'
|
||||
lock_equip: 'false'
|
||||
no_equip_load: 'true'
|
||||
no_weapon_requirements: 'true'
|
||||
no_spell_requirements: 'true'
|
||||
randomize_infusion: 'true'
|
||||
randomize_infusion_percentage: '100'
|
||||
randomize_weapon_level: all
|
||||
randomize_weapon_level_percentage: '100'
|
||||
min_levels_in_5: '5'
|
||||
max_levels_in_5: '5'
|
||||
min_levels_in_10: '10'
|
||||
max_levels_in_10: '10'
|
||||
smooth_soul_items: 'false'
|
||||
smooth_upgrade_items: 'true'
|
||||
smooth_upgraded_weapons: 'false'
|
||||
randomize_enemies: 'true'
|
||||
simple_early_bosses: 'true'
|
||||
scale_enemies: 'true'
|
||||
randomize_mimics_with_enemies: 'false'
|
||||
randomize_small_crystal_lizards_with_enemies: 'false'
|
||||
reduce_harmless_enemies: 'false'
|
||||
all_chests_are_mimics: 'false'
|
||||
impatient_mimics: 'false'
|
||||
local_items:
|
||||
- Miscellaneous
|
||||
#- Small Souls
|
||||
- Upgrade
|
||||
start_hints:
|
||||
- Cinders of a Lord - Abyss Watcher
|
||||
- Cinders of a Lord - Aldrich
|
||||
- Cinders of a Lord - Lothric Prince
|
||||
- Cinders of a Lord - Yhorm the Giant
|
||||
- Small Lothric Banner
|
||||
exclude_locations:
|
||||
- Hidden
|
||||
- Miscellaneous
|
||||
- Small Crystal Lizards
|
||||
- Small Souls
|
||||
- Upgrade
|
||||
excluded_location_behavior: forbid_useful
|
||||
missable_location_behavior: forbid_useful
|
||||
start_inventory: {}
|
||||
@@ -0,0 +1,320 @@
|
||||
# Q. What is this file?
|
||||
# A. This file contains options which allow you to configure your multiworld experience while allowing
|
||||
# others to play how they want as well.
|
||||
#
|
||||
# Q. How do I use it?
|
||||
# A. The options in this file are weighted. This means the higher number you assign to a value, the
|
||||
# more chances you have for that option to be chosen. For example, an option like this:
|
||||
#
|
||||
# map_shuffle:
|
||||
# on: 5
|
||||
# off: 15
|
||||
#
|
||||
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
|
||||
# off.
|
||||
#
|
||||
# Q. I've never seen a file like this before. What characters am I allowed to use?
|
||||
# A. This is a .yaml file. You are allowed to use most characters.
|
||||
# To test if your yaml is valid or not, you can use this website:
|
||||
# http://www.yamllint.com/
|
||||
# You can also verify that your Archipelago options are valid at this site:
|
||||
# https://archipelago.gg/check
|
||||
|
||||
# Your name in-game, limited to 16 characters.
|
||||
# {player} will be replaced with the player's slot number.
|
||||
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
|
||||
# {number} will be replaced with the counter value of the name.
|
||||
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
|
||||
name: Mandalore
|
||||
|
||||
# Used to describe your yaml. Useful if you have multiple files.
|
||||
description: Default Ty the Tasmanian Tiger Template
|
||||
|
||||
game: Ty the Tasmanian Tiger
|
||||
requires:
|
||||
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
|
||||
|
||||
Ty the Tasmanian Tiger:
|
||||
# Game Options
|
||||
progression_balancing: 'normal'
|
||||
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
#
|
||||
# A lower setting means more getting stuck. A higher setting means less getting stuck.
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 99
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
#disabled: 0 # equivalent to 0
|
||||
#normal: 50 # equivalent to 50
|
||||
#extreme: 0 # equivalent to 99
|
||||
|
||||
accessibility: 'full'
|
||||
# Set rules for reachability of your items/locations.
|
||||
#
|
||||
# **Full:** ensure everything can be reached and acquired.
|
||||
#
|
||||
# **Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||
#full: 50
|
||||
#minimal: 0
|
||||
|
||||
# Goal Options
|
||||
goal: 'final_battle'
|
||||
# Determines the goal of the seed
|
||||
#
|
||||
# Final Battle: Beat Boss Cass in Final Battle and rescue your parents from The Dreaming
|
||||
#final_battle: 50
|
||||
|
||||
req_bosses: 'false'
|
||||
# Determines if beating all bosses is a requirement to go to Final Battle
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
# Logic Options
|
||||
logic_difficulty: 'standard'
|
||||
# What set of logic to use
|
||||
#
|
||||
# Standard: The logic assumes elemental rangs are required to enter hubs
|
||||
#
|
||||
# Advanced: Assumes hubs may be entered early and elemental rangs are optional
|
||||
#standard: 50
|
||||
#advanced: 0
|
||||
|
||||
progressive_elementals: 'false'
|
||||
# Determines if elemental rangs are a progressive check
|
||||
#'false': 0
|
||||
#'true': 50
|
||||
|
||||
thegg_gating: '17'
|
||||
# If bosses are unlocked via hub Thunder Egg counts, required count per hub can be set here
|
||||
# This also sets the required Thunder Egg count to receive the elemental attribute check after completing bosses
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 24
|
||||
#17: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
extra_theggs: '7'
|
||||
# Sets number of additional thunder eggs of each type to add to the pool
|
||||
# WARNING - Setting this value high without sanity is likely to lead to generation failures
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 24
|
||||
#7: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
cog_gating: '3'
|
||||
# Cog requirement count for each attribute check in Julius' lab
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 15
|
||||
#10: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
extra_cogs: '30'
|
||||
# Sets number of additional golden cogs to add to the pool
|
||||
# WARNING - Setting this value high without sanity is likely to lead to generation failures
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 90
|
||||
#30: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
level_unlock_style: 'checks'
|
||||
# Determines how levels are unlocked
|
||||
#
|
||||
# Vanilla: All levels are unlocked from the start of the world
|
||||
#
|
||||
# Checks: The first level is unlocked from the start but all other levels are unlocked via checks
|
||||
#
|
||||
# Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks
|
||||
#vanilla: 0
|
||||
#checks: 0
|
||||
#checks_no_bosses: 50
|
||||
|
||||
progressive_level: 'false'
|
||||
# Determines if level unlocks are progressive (only if levels are check based)
|
||||
#'false': 0
|
||||
#'true': 50
|
||||
|
||||
level_shuffle: 'false'
|
||||
# Determines whether the levels that portals lead to will be shuffled
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
# Sanity Options
|
||||
gate_time_attacks: 'false'
|
||||
# If true, adds Stopwatch items to the pool which unlock the time attacks for each level
|
||||
# If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla)
|
||||
# Also adds checks for beating specific times in the time attacks
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
framesanity: 'none'
|
||||
# Determines how collecting Picture Frames grants checks
|
||||
#
|
||||
# All: Every frame grants a check (127 Locations - Bonus Worlds not included)
|
||||
#
|
||||
# Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included)
|
||||
#
|
||||
# None: Frames do not grant any checks
|
||||
#all: 0
|
||||
#per_level: 0
|
||||
#none: 50
|
||||
|
||||
frames_require_infra: 'false'
|
||||
# Determines whether the generator considers picture frames checks to be logically locked behind the infrarang
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
scalesanity: 'true'
|
||||
# Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool.
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
signsanity: 'false'
|
||||
# Determines whether hitting each Maurie signpost with a boomerang grants a check.
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
lifesanity: 'false'
|
||||
# Determines whether each unique extra life grants a check (not including basket lives)
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
opalsanity: 'false'
|
||||
# Determines whether each opal grants a check
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
# Traps
|
||||
trap_fill_percentage: '10'
|
||||
# Determines the percentage of the junk fill which is filled with traps.
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 100
|
||||
#0: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
acid_trap_weight: 'random-low'
|
||||
# The weight of Acid Traps in the trap pool.
|
||||
# Acid Traps cause the screen to shift colors.
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 100
|
||||
#20: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
exit_trap_weight: '0'
|
||||
# The weight of Exit Traps in the trap pool.
|
||||
# Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs.
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 100
|
||||
#20: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
gravity_trap_weight: 'random-low'
|
||||
# The weight of Gravity Traps in the trap pool.
|
||||
# Gravity Traps cause Ty to fall much faster, and limit his jump height.
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 100
|
||||
#20: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
knocked_down_trap_weight: 'random-low'
|
||||
# The weight of Knocked Down Traps in the trap pool.
|
||||
# Knocked Down Traps knock you over and set your health to 1
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 100
|
||||
#20: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
slow_trap_weight: 'random-low'
|
||||
# The weight of Slow Traps in the trap pool.
|
||||
# Slow Traps cause Ty to move slower.
|
||||
#
|
||||
# You can define additional values between the minimum and maximum values.
|
||||
# Minimum value is 0
|
||||
# Maximum value is 100
|
||||
#20: 50
|
||||
#random: 0
|
||||
#random-low: 0
|
||||
#random-high: 0
|
||||
|
||||
# Death Link
|
||||
death_link: 'false'
|
||||
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
# Mul-Ty Link
|
||||
mul_ty_link: 'false'
|
||||
# Whether other players connecting to the same slot should see each other.
|
||||
# This is soft limited to 8 players per slot. Use with caution.
|
||||
#'false': 50
|
||||
#'true': 0
|
||||
|
||||
# Item & Location Options
|
||||
local_items:
|
||||
# Forces these items to be in their native world.
|
||||
[]
|
||||
|
||||
non_local_items:
|
||||
# Forces these items to be outside their native world.
|
||||
[]
|
||||
|
||||
start_inventory:
|
||||
# Start with these items.
|
||||
{}
|
||||
|
||||
start_hints:
|
||||
# Start with these item's locations prefilled into the ``!hint`` command.
|
||||
[]
|
||||
|
||||
start_location_hints:
|
||||
# Start with these locations and their item prefilled into the ``!hint`` command.
|
||||
[]
|
||||
|
||||
exclude_locations:
|
||||
# Prevent these locations from having an important item.
|
||||
[]
|
||||
|
||||
priority_locations:
|
||||
# Prevent these locations from having an unimportant item.
|
||||
[]
|
||||
|
||||
item_links:
|
||||
# Share part of your item pool with other players.
|
||||
[]
|
||||
+149
@@ -0,0 +1,149 @@
|
||||
name: Mando
|
||||
game: Ocarina of Time
|
||||
description: Generated by https://archipelago.gg/ for Ocarina of Time
|
||||
Ocarina of Time:
|
||||
progression_balancing: '50'
|
||||
accessibility: full
|
||||
death_link: 'false'
|
||||
logic_rules: glitchless
|
||||
logic_no_night_tokens_without_suns_song: 'false'
|
||||
open_forest: open
|
||||
open_kakariko: open
|
||||
open_door_of_time: 'true'
|
||||
zora_fountain: closed
|
||||
gerudo_fortress: fast
|
||||
bridge: dungeons
|
||||
trials: '0'
|
||||
shuffle_interior_entrances: 'off'
|
||||
shuffle_grotto_entrances: 'false'
|
||||
shuffle_dungeon_entrances: simple
|
||||
shuffle_overworld_entrances: 'false'
|
||||
owl_drops: 'true'
|
||||
warp_songs: 'false'
|
||||
spawn_positions: both
|
||||
shuffle_bosses: limited
|
||||
triforce_hunt: 'false'
|
||||
triforce_goal: '20'
|
||||
extra_triforce_percentage: '50'
|
||||
bombchus_in_logic: 'true'
|
||||
dungeon_shortcuts: 'off'
|
||||
mq_dungeons_mode: vanilla
|
||||
mq_dungeons_count: '0'
|
||||
bridge_stones: '3'
|
||||
bridge_medallions: '6'
|
||||
bridge_rewards: '3'
|
||||
bridge_tokens: '40'
|
||||
bridge_hearts: '20'
|
||||
shuffle_song_items: any
|
||||
shopsanity: fixed_number
|
||||
shop_slots: '4'
|
||||
shopsanity_prices: normal
|
||||
tokensanity: all
|
||||
shuffle_scrubs: low
|
||||
shuffle_child_trade: skip_child_zelda
|
||||
shuffle_freestanding_items: 'off'
|
||||
shuffle_pots: 'off'
|
||||
shuffle_crates: 'off'
|
||||
shuffle_cows: 'false'
|
||||
shuffle_beehives: 'false'
|
||||
shuffle_kokiri_sword: 'true'
|
||||
shuffle_ocarinas: 'true'
|
||||
shuffle_gerudo_card: 'true'
|
||||
shuffle_beans: 'true'
|
||||
shuffle_medigoron_carpet_salesman: 'false'
|
||||
shuffle_frog_song_rupees: 'true'
|
||||
shuffle_mapcompass: startwith
|
||||
shuffle_smallkeys: dungeon
|
||||
shuffle_hideoutkeys: keysanity
|
||||
shuffle_bosskeys: keysanity
|
||||
enhance_map_compass: 'false'
|
||||
shuffle_ganon_bosskey: dungeons
|
||||
ganon_bosskey_medallions: '6'
|
||||
ganon_bosskey_stones: '3'
|
||||
ganon_bosskey_rewards: '6'
|
||||
ganon_bosskey_tokens: '40'
|
||||
ganon_bosskey_hearts: '20'
|
||||
key_rings: 'off'
|
||||
no_escape_sequence: 'true'
|
||||
no_guard_stealth: 'true'
|
||||
no_epona_race: 'true'
|
||||
skip_some_minigame_phases: 'true'
|
||||
complete_mask_quest: 'true'
|
||||
useful_cutscenes: 'false'
|
||||
fast_chests: 'true'
|
||||
free_scarecrow: 'true'
|
||||
fast_bunny_hood: 'true'
|
||||
plant_beans: 'false'
|
||||
chicken_count: '0'
|
||||
big_poe_count: '1'
|
||||
fae_torch_count: '24'
|
||||
correct_chest_appearances: both
|
||||
minor_items_as_major_chest: 'false'
|
||||
invisible_chests: 'false'
|
||||
correct_potcrate_appearances: textures_unchecked
|
||||
hints: always
|
||||
misc_hints: 'true'
|
||||
hint_dist: balanced
|
||||
text_shuffle: none
|
||||
damage_multiplier: normal
|
||||
deadly_bonks: none
|
||||
no_collectible_hearts: 'false'
|
||||
starting_tod: default
|
||||
blue_fire_arrows: 'false'
|
||||
fix_broken_drops: 'false'
|
||||
start_with_consumables: 'true'
|
||||
start_with_rupees: 'true'
|
||||
item_pool_value: balanced
|
||||
junk_ice_traps: normal
|
||||
ice_trap_appearance: major_only
|
||||
adult_trade_start: claim_check
|
||||
default_targeting: hold
|
||||
display_dpad: 'true'
|
||||
dpad_dungeon_menu: 'true'
|
||||
correct_model_colors: 'true'
|
||||
background_music: randomized
|
||||
fanfares: randomized
|
||||
ocarina_fanfares: 'true'
|
||||
kokiri_color: completely_random
|
||||
goron_color: completely_random
|
||||
zora_color: completely_random
|
||||
silver_gauntlets_color: completely_random
|
||||
golden_gauntlets_color: completely_random
|
||||
mirror_shield_frame_color: completely_random
|
||||
navi_color_default_inner: completely_random
|
||||
navi_color_default_outer: completely_random
|
||||
navi_color_enemy_inner: completely_random
|
||||
navi_color_enemy_outer: completely_random
|
||||
navi_color_npc_inner: completely_random
|
||||
navi_color_npc_outer: completely_random
|
||||
navi_color_prop_inner: completely_random
|
||||
navi_color_prop_outer: completely_random
|
||||
sword_trail_duration: '4'
|
||||
sword_trail_color_inner: completely_random
|
||||
sword_trail_color_outer: completely_random
|
||||
bombchu_trail_color_inner: completely_random
|
||||
bombchu_trail_color_outer: completely_random
|
||||
boomerang_trail_color_inner: completely_random
|
||||
boomerang_trail_color_outer: completely_random
|
||||
heart_color: completely_random
|
||||
magic_color: completely_random
|
||||
a_button_color: completely_random
|
||||
b_button_color: completely_random
|
||||
c_button_color: completely_random
|
||||
start_button_color: completely_random
|
||||
sfx_navi_overworld: random_ear_safe
|
||||
sfx_navi_enemy: random_ear_safe
|
||||
sfx_low_hp: random_ear_safe
|
||||
sfx_menu_cursor: random_ear_safe
|
||||
sfx_menu_select: random_ear_safe
|
||||
sfx_nightfall: random_ear_safe
|
||||
sfx_horse_neigh: random_ear_safe
|
||||
sfx_hover_boots: random_ear_safe
|
||||
sfx_ocarina: grind_organ
|
||||
exclude_locations:
|
||||
- GF HBA 1000 Points
|
||||
- GF HBA 1500 Points
|
||||
- Kak Shooting Gallery Reward
|
||||
- Market Shooting Gallery Reward
|
||||
start_inventory: {}
|
||||
starting_age: random
|
||||
@@ -0,0 +1,59 @@
|
||||
name: Mando
|
||||
game: The Wind Waker
|
||||
description: Generated by https://archipelago.gg/ for The Wind Waker
|
||||
The Wind Waker:
|
||||
progression_balancing: '50'
|
||||
accessibility: full
|
||||
death_link: 'false'
|
||||
progression_dungeons: 'true'
|
||||
progression_dungeon_secrets: 'false'
|
||||
progression_tingle_chests: 'false'
|
||||
progression_puzzle_secret_caves: 'true'
|
||||
progression_combat_secret_caves: 'false'
|
||||
progression_savage_labyrinth: 'false'
|
||||
progression_island_puzzles: 'false'
|
||||
progression_great_fairies: 'true'
|
||||
progression_submarines: 'false'
|
||||
progression_platforms_rafts: 'false'
|
||||
progression_short_sidequests: 'false'
|
||||
progression_long_sidequests: 'false'
|
||||
progression_spoils_trading: 'false'
|
||||
progression_eye_reef_chests: 'false'
|
||||
progression_big_octos_gunboats: 'false'
|
||||
progression_misc: 'false'
|
||||
progression_minigames: 'false'
|
||||
progression_battlesquid: 'true'
|
||||
progression_free_gifts: 'true'
|
||||
progression_mail: 'true'
|
||||
progression_expensive_purchases: 'true'
|
||||
progression_triforce_charts: 'false'
|
||||
progression_treasure_charts: 'false'
|
||||
sword_mode: start_with_sword
|
||||
randomize_mapcompass: dungeon
|
||||
randomize_smallkeys: dungeon
|
||||
randomize_bigkeys: keylunacy
|
||||
chest_type_matches_contents: 'true'
|
||||
randomize_dungeon_entrances: 'true'
|
||||
randomize_boss_entrances: 'true'
|
||||
randomize_miniboss_entrances: 'true'
|
||||
randomize_secret_cave_entrances: 'false'
|
||||
randomize_secret_cave_inner_entrances: 'false'
|
||||
randomize_fairy_fountain_entrances: 'false'
|
||||
mix_entrances: separate_pools
|
||||
randomize_starting_island: 'false'
|
||||
randomize_charts: 'false'
|
||||
swift_sail: 'true'
|
||||
instant_text_boxes: 'true'
|
||||
reveal_full_sea_chart: 'true'
|
||||
skip_rematch_bosses: 'true'
|
||||
add_shortcut_warps_between_dungeons: 'true'
|
||||
remove_music: 'false'
|
||||
required_bosses: 'false'
|
||||
num_required_bosses: '4'
|
||||
hero_mode: 'false'
|
||||
logic_obscurity: none
|
||||
logic_precision: none
|
||||
enable_tuner_logic: 'false'
|
||||
randomize_enemies: 'false'
|
||||
start_inventory: {}
|
||||
start_inventory_from_pool: {}
|
||||
@@ -0,0 +1,2 @@
|
||||
[LocalizedFileNames]
|
||||
MandaloreDS3.yaml=@MandaloreDS3.yaml,0
|
||||
Reference in New Issue
Block a user