From 7346e9a69c9bb9ce1250ce27131695ee4084a3de Mon Sep 17 00:00:00 2001 From: mandalore Date: Sat, 30 May 2026 11:52:54 -0500 Subject: [PATCH] add yamls --- MandaloreDS3.yaml | 57 +++++++++ MandaloreTY1.yaml | 320 ++++++++++++++++++++++++++++++++++++++++++++++ MandoOOT.yaml | 149 +++++++++++++++++++++ MandoZWW.yaml | 59 +++++++++ desktop.ini | 2 + 5 files changed, 587 insertions(+) create mode 100644 MandaloreDS3.yaml create mode 100644 MandaloreTY1.yaml create mode 100644 MandoOOT.yaml create mode 100644 MandoZWW.yaml create mode 100644 desktop.ini diff --git a/MandaloreDS3.yaml b/MandaloreDS3.yaml new file mode 100644 index 0000000..03a3262 --- /dev/null +++ b/MandaloreDS3.yaml @@ -0,0 +1,57 @@ +name: Mandalore +game: Dark Souls III +description: Generated by https://archipelago.gg/ for Dark Souls III +Dark Souls III: + progression_balancing: '50' + accessibility: full + early_banner: early_global + late_basin_of_vows: after_small_doll + late_dlc: after_basin + death_link: 'false' + enable_dlc: 'true' + enable_ngp: 'false' + random_starting_loadout: 'true' + require_one_handed_starting_weapons: 'false' + auto_equip: 'false' + lock_equip: 'false' + no_equip_load: 'true' + no_weapon_requirements: 'true' + no_spell_requirements: 'true' + randomize_infusion: 'true' + randomize_infusion_percentage: '100' + randomize_weapon_level: all + randomize_weapon_level_percentage: '100' + min_levels_in_5: '5' + max_levels_in_5: '5' + min_levels_in_10: '10' + max_levels_in_10: '10' + smooth_soul_items: 'false' + smooth_upgrade_items: 'true' + smooth_upgraded_weapons: 'false' + randomize_enemies: 'true' + simple_early_bosses: 'true' + scale_enemies: 'true' + randomize_mimics_with_enemies: 'false' + randomize_small_crystal_lizards_with_enemies: 'false' + reduce_harmless_enemies: 'false' + all_chests_are_mimics: 'false' + impatient_mimics: 'false' + local_items: + - Miscellaneous + #- Small Souls + - Upgrade + start_hints: + - Cinders of a Lord - Abyss Watcher + - Cinders of a Lord - Aldrich + - Cinders of a Lord - Lothric Prince + - Cinders of a Lord - Yhorm the Giant + - Small Lothric Banner + exclude_locations: + - Hidden + - Miscellaneous + - Small Crystal Lizards + - Small Souls + - Upgrade + excluded_location_behavior: forbid_useful + missable_location_behavior: forbid_useful + start_inventory: {} diff --git a/MandaloreTY1.yaml b/MandaloreTY1.yaml new file mode 100644 index 0000000..130d6a0 --- /dev/null +++ b/MandaloreTY1.yaml @@ -0,0 +1,320 @@ +# Q. What is this file? +# A. This file contains options which allow you to configure your multiworld experience while allowing +# others to play how they want as well. +# +# Q. How do I use it? +# A. The options in this file are weighted. This means the higher number you assign to a value, the +# more chances you have for that option to be chosen. For example, an option like this: +# +# map_shuffle: +# on: 5 +# off: 15 +# +# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned +# off. +# +# Q. I've never seen a file like this before. What characters am I allowed to use? +# A. This is a .yaml file. You are allowed to use most characters. +# To test if your yaml is valid or not, you can use this website: +# http://www.yamllint.com/ +# You can also verify that your Archipelago options are valid at this site: +# https://archipelago.gg/check + +# Your name in-game, limited to 16 characters. +# {player} will be replaced with the player's slot number. +# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. +# {number} will be replaced with the counter value of the name. +# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. +name: Mandalore + +# Used to describe your yaml. Useful if you have multiple files. +description: Default Ty the Tasmanian Tiger Template + +game: Ty the Tasmanian Tiger +requires: + version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. + +Ty the Tasmanian Tiger: + # Game Options + progression_balancing: 'normal' + # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. + # + # A lower setting means more getting stuck. A higher setting means less getting stuck. + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 99 + #random: 0 + #random-low: 0 + #random-high: 0 + #disabled: 0 # equivalent to 0 + #normal: 50 # equivalent to 50 + #extreme: 0 # equivalent to 99 + + accessibility: 'full' + # Set rules for reachability of your items/locations. + # + # **Full:** ensure everything can be reached and acquired. + # + # **Minimal:** ensure what is needed to reach your goal can be acquired. + #full: 50 + #minimal: 0 + + # Goal Options + goal: 'final_battle' + # Determines the goal of the seed + # + # Final Battle: Beat Boss Cass in Final Battle and rescue your parents from The Dreaming + #final_battle: 50 + + req_bosses: 'false' + # Determines if beating all bosses is a requirement to go to Final Battle + #'false': 50 + #'true': 0 + + # Logic Options + logic_difficulty: 'standard' + # What set of logic to use + # + # Standard: The logic assumes elemental rangs are required to enter hubs + # + # Advanced: Assumes hubs may be entered early and elemental rangs are optional + #standard: 50 + #advanced: 0 + + progressive_elementals: 'false' + # Determines if elemental rangs are a progressive check + #'false': 0 + #'true': 50 + + thegg_gating: '17' + # If bosses are unlocked via hub Thunder Egg counts, required count per hub can be set here + # This also sets the required Thunder Egg count to receive the elemental attribute check after completing bosses + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 24 + #17: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + extra_theggs: '7' + # Sets number of additional thunder eggs of each type to add to the pool + # WARNING - Setting this value high without sanity is likely to lead to generation failures + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 24 + #7: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + cog_gating: '3' + # Cog requirement count for each attribute check in Julius' lab + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 15 + #10: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + extra_cogs: '30' + # Sets number of additional golden cogs to add to the pool + # WARNING - Setting this value high without sanity is likely to lead to generation failures + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 90 + #30: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + level_unlock_style: 'checks' + # Determines how levels are unlocked + # + # Vanilla: All levels are unlocked from the start of the world + # + # Checks: The first level is unlocked from the start but all other levels are unlocked via checks + # + # Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks + #vanilla: 0 + #checks: 0 + #checks_no_bosses: 50 + + progressive_level: 'false' + # Determines if level unlocks are progressive (only if levels are check based) + #'false': 0 + #'true': 50 + + level_shuffle: 'false' + # Determines whether the levels that portals lead to will be shuffled + #'false': 50 + #'true': 0 + + # Sanity Options + gate_time_attacks: 'false' + # If true, adds Stopwatch items to the pool which unlock the time attacks for each level + # If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla) + # Also adds checks for beating specific times in the time attacks + #'false': 50 + #'true': 0 + + framesanity: 'none' + # Determines how collecting Picture Frames grants checks + # + # All: Every frame grants a check (127 Locations - Bonus Worlds not included) + # + # Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included) + # + # None: Frames do not grant any checks + #all: 0 + #per_level: 0 + #none: 50 + + frames_require_infra: 'false' + # Determines whether the generator considers picture frames checks to be logically locked behind the infrarang + #'false': 50 + #'true': 0 + + scalesanity: 'true' + # Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool. + #'false': 50 + #'true': 0 + + signsanity: 'false' + # Determines whether hitting each Maurie signpost with a boomerang grants a check. + #'false': 50 + #'true': 0 + + lifesanity: 'false' + # Determines whether each unique extra life grants a check (not including basket lives) + #'false': 50 + #'true': 0 + + opalsanity: 'false' + # Determines whether each opal grants a check + #'false': 50 + #'true': 0 + + # Traps + trap_fill_percentage: '10' + # Determines the percentage of the junk fill which is filled with traps. + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 100 + #0: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + acid_trap_weight: 'random-low' + # The weight of Acid Traps in the trap pool. + # Acid Traps cause the screen to shift colors. + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 100 + #20: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + exit_trap_weight: '0' + # The weight of Exit Traps in the trap pool. + # Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs. + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 100 + #20: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + gravity_trap_weight: 'random-low' + # The weight of Gravity Traps in the trap pool. + # Gravity Traps cause Ty to fall much faster, and limit his jump height. + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 100 + #20: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + knocked_down_trap_weight: 'random-low' + # The weight of Knocked Down Traps in the trap pool. + # Knocked Down Traps knock you over and set your health to 1 + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 100 + #20: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + slow_trap_weight: 'random-low' + # The weight of Slow Traps in the trap pool. + # Slow Traps cause Ty to move slower. + # + # You can define additional values between the minimum and maximum values. + # Minimum value is 0 + # Maximum value is 100 + #20: 50 + #random: 0 + #random-low: 0 + #random-high: 0 + + # Death Link + death_link: 'false' + # When you die, everyone who enabled death link dies. Of course, the reverse is true too. + #'false': 50 + #'true': 0 + + # Mul-Ty Link + mul_ty_link: 'false' + # Whether other players connecting to the same slot should see each other. + # This is soft limited to 8 players per slot. Use with caution. + #'false': 50 + #'true': 0 + + # Item & Location Options + local_items: + # Forces these items to be in their native world. + [] + + non_local_items: + # Forces these items to be outside their native world. + [] + + start_inventory: + # Start with these items. + {} + + start_hints: + # Start with these item's locations prefilled into the ``!hint`` command. + [] + + start_location_hints: + # Start with these locations and their item prefilled into the ``!hint`` command. + [] + + exclude_locations: + # Prevent these locations from having an important item. + [] + + priority_locations: + # Prevent these locations from having an unimportant item. + [] + + item_links: + # Share part of your item pool with other players. + [] diff --git a/MandoOOT.yaml b/MandoOOT.yaml new file mode 100644 index 0000000..94046f5 --- /dev/null +++ b/MandoOOT.yaml @@ -0,0 +1,149 @@ +name: Mando +game: Ocarina of Time +description: Generated by https://archipelago.gg/ for Ocarina of Time +Ocarina of Time: + progression_balancing: '50' + accessibility: full + death_link: 'false' + logic_rules: glitchless + logic_no_night_tokens_without_suns_song: 'false' + open_forest: open + open_kakariko: open + open_door_of_time: 'true' + zora_fountain: closed + gerudo_fortress: fast + bridge: dungeons + trials: '0' + shuffle_interior_entrances: 'off' + shuffle_grotto_entrances: 'false' + shuffle_dungeon_entrances: simple + shuffle_overworld_entrances: 'false' + owl_drops: 'true' + warp_songs: 'false' + spawn_positions: both + shuffle_bosses: limited + triforce_hunt: 'false' + triforce_goal: '20' + extra_triforce_percentage: '50' + bombchus_in_logic: 'true' + dungeon_shortcuts: 'off' + mq_dungeons_mode: vanilla + mq_dungeons_count: '0' + bridge_stones: '3' + bridge_medallions: '6' + bridge_rewards: '3' + bridge_tokens: '40' + bridge_hearts: '20' + shuffle_song_items: any + shopsanity: fixed_number + shop_slots: '4' + shopsanity_prices: normal + tokensanity: all + shuffle_scrubs: low + shuffle_child_trade: skip_child_zelda + shuffle_freestanding_items: 'off' + shuffle_pots: 'off' + shuffle_crates: 'off' + shuffle_cows: 'false' + shuffle_beehives: 'false' + shuffle_kokiri_sword: 'true' + shuffle_ocarinas: 'true' + shuffle_gerudo_card: 'true' + shuffle_beans: 'true' + shuffle_medigoron_carpet_salesman: 'false' + shuffle_frog_song_rupees: 'true' + shuffle_mapcompass: startwith + shuffle_smallkeys: dungeon + shuffle_hideoutkeys: keysanity + shuffle_bosskeys: keysanity + enhance_map_compass: 'false' + shuffle_ganon_bosskey: dungeons + ganon_bosskey_medallions: '6' + ganon_bosskey_stones: '3' + ganon_bosskey_rewards: '6' + ganon_bosskey_tokens: '40' + ganon_bosskey_hearts: '20' + key_rings: 'off' + no_escape_sequence: 'true' + no_guard_stealth: 'true' + no_epona_race: 'true' + skip_some_minigame_phases: 'true' + complete_mask_quest: 'true' + useful_cutscenes: 'false' + fast_chests: 'true' + free_scarecrow: 'true' + fast_bunny_hood: 'true' + plant_beans: 'false' + chicken_count: '0' + big_poe_count: '1' + fae_torch_count: '24' + correct_chest_appearances: both + minor_items_as_major_chest: 'false' + invisible_chests: 'false' + correct_potcrate_appearances: textures_unchecked + hints: always + misc_hints: 'true' + hint_dist: balanced + text_shuffle: none + damage_multiplier: normal + deadly_bonks: none + no_collectible_hearts: 'false' + starting_tod: default + blue_fire_arrows: 'false' + fix_broken_drops: 'false' + start_with_consumables: 'true' + start_with_rupees: 'true' + item_pool_value: balanced + junk_ice_traps: normal + ice_trap_appearance: major_only + adult_trade_start: claim_check + default_targeting: hold + display_dpad: 'true' + dpad_dungeon_menu: 'true' + correct_model_colors: 'true' + background_music: randomized + fanfares: randomized + ocarina_fanfares: 'true' + kokiri_color: completely_random + goron_color: completely_random + zora_color: completely_random + silver_gauntlets_color: completely_random + golden_gauntlets_color: completely_random + mirror_shield_frame_color: completely_random + navi_color_default_inner: completely_random + navi_color_default_outer: completely_random + navi_color_enemy_inner: completely_random + navi_color_enemy_outer: completely_random + navi_color_npc_inner: completely_random + navi_color_npc_outer: completely_random + navi_color_prop_inner: completely_random + navi_color_prop_outer: completely_random + sword_trail_duration: '4' + sword_trail_color_inner: completely_random + sword_trail_color_outer: completely_random + bombchu_trail_color_inner: completely_random + bombchu_trail_color_outer: completely_random + boomerang_trail_color_inner: completely_random + boomerang_trail_color_outer: completely_random + heart_color: completely_random + magic_color: completely_random + a_button_color: completely_random + b_button_color: completely_random + c_button_color: completely_random + start_button_color: completely_random + sfx_navi_overworld: random_ear_safe + sfx_navi_enemy: random_ear_safe + sfx_low_hp: random_ear_safe + sfx_menu_cursor: random_ear_safe + sfx_menu_select: random_ear_safe + sfx_nightfall: random_ear_safe + sfx_horse_neigh: random_ear_safe + sfx_hover_boots: random_ear_safe + sfx_ocarina: grind_organ + exclude_locations: + - GF HBA 1000 Points + - GF HBA 1500 Points + - Kak Shooting Gallery Reward + - Market Shooting Gallery Reward + start_inventory: {} + starting_age: random diff --git a/MandoZWW.yaml b/MandoZWW.yaml new file mode 100644 index 0000000..d83cc6b --- /dev/null +++ b/MandoZWW.yaml @@ -0,0 +1,59 @@ +name: Mando +game: The Wind Waker +description: Generated by https://archipelago.gg/ for The Wind Waker +The Wind Waker: + progression_balancing: '50' + accessibility: full + death_link: 'false' + progression_dungeons: 'true' + progression_dungeon_secrets: 'false' + progression_tingle_chests: 'false' + progression_puzzle_secret_caves: 'true' + progression_combat_secret_caves: 'false' + progression_savage_labyrinth: 'false' + progression_island_puzzles: 'false' + progression_great_fairies: 'true' + progression_submarines: 'false' + progression_platforms_rafts: 'false' + progression_short_sidequests: 'false' + progression_long_sidequests: 'false' + progression_spoils_trading: 'false' + progression_eye_reef_chests: 'false' + progression_big_octos_gunboats: 'false' + progression_misc: 'false' + progression_minigames: 'false' + progression_battlesquid: 'true' + progression_free_gifts: 'true' + progression_mail: 'true' + progression_expensive_purchases: 'true' + progression_triforce_charts: 'false' + progression_treasure_charts: 'false' + sword_mode: start_with_sword + randomize_mapcompass: dungeon + randomize_smallkeys: dungeon + randomize_bigkeys: keylunacy + chest_type_matches_contents: 'true' + randomize_dungeon_entrances: 'true' + randomize_boss_entrances: 'true' + randomize_miniboss_entrances: 'true' + randomize_secret_cave_entrances: 'false' + randomize_secret_cave_inner_entrances: 'false' + randomize_fairy_fountain_entrances: 'false' + mix_entrances: separate_pools + randomize_starting_island: 'false' + randomize_charts: 'false' + swift_sail: 'true' + instant_text_boxes: 'true' + reveal_full_sea_chart: 'true' + skip_rematch_bosses: 'true' + add_shortcut_warps_between_dungeons: 'true' + remove_music: 'false' + required_bosses: 'false' + num_required_bosses: '4' + hero_mode: 'false' + logic_obscurity: none + logic_precision: none + enable_tuner_logic: 'false' + randomize_enemies: 'false' + start_inventory: {} + start_inventory_from_pool: {} diff --git a/desktop.ini b/desktop.ini new file mode 100644 index 0000000..5ec2783 --- /dev/null +++ b/desktop.ini @@ -0,0 +1,2 @@ +[LocalizedFileNames] +MandaloreDS3.yaml=@MandaloreDS3.yaml,0