add yamls
This commit is contained in:
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name: Mandalore
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game: Dark Souls III
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description: Generated by https://archipelago.gg/ for Dark Souls III
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Dark Souls III:
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progression_balancing: '50'
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accessibility: full
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early_banner: early_global
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late_basin_of_vows: after_small_doll
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late_dlc: after_basin
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death_link: 'false'
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enable_dlc: 'true'
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enable_ngp: 'false'
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random_starting_loadout: 'true'
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require_one_handed_starting_weapons: 'false'
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auto_equip: 'false'
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lock_equip: 'false'
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no_equip_load: 'true'
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no_weapon_requirements: 'true'
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no_spell_requirements: 'true'
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randomize_infusion: 'true'
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randomize_infusion_percentage: '100'
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randomize_weapon_level: all
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randomize_weapon_level_percentage: '100'
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min_levels_in_5: '5'
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max_levels_in_5: '5'
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min_levels_in_10: '10'
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max_levels_in_10: '10'
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smooth_soul_items: 'false'
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smooth_upgrade_items: 'true'
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smooth_upgraded_weapons: 'false'
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randomize_enemies: 'true'
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simple_early_bosses: 'true'
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scale_enemies: 'true'
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randomize_mimics_with_enemies: 'false'
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randomize_small_crystal_lizards_with_enemies: 'false'
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reduce_harmless_enemies: 'false'
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all_chests_are_mimics: 'false'
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impatient_mimics: 'false'
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local_items:
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- Miscellaneous
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#- Small Souls
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- Upgrade
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start_hints:
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- Cinders of a Lord - Abyss Watcher
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- Cinders of a Lord - Aldrich
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- Cinders of a Lord - Lothric Prince
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- Cinders of a Lord - Yhorm the Giant
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- Small Lothric Banner
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exclude_locations:
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- Hidden
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- Miscellaneous
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- Small Crystal Lizards
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- Small Souls
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- Upgrade
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excluded_location_behavior: forbid_useful
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missable_location_behavior: forbid_useful
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start_inventory: {}
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@@ -0,0 +1,320 @@
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Mandalore
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Ty the Tasmanian Tiger Template
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game: Ty the Tasmanian Tiger
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Ty the Tasmanian Tiger:
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# Game Options
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progression_balancing: 'normal'
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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#random: 0
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#random-low: 0
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#random-high: 0
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#disabled: 0 # equivalent to 0
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#normal: 50 # equivalent to 50
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#extreme: 0 # equivalent to 99
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accessibility: 'full'
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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#full: 50
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#minimal: 0
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# Goal Options
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goal: 'final_battle'
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# Determines the goal of the seed
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#
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# Final Battle: Beat Boss Cass in Final Battle and rescue your parents from The Dreaming
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#final_battle: 50
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req_bosses: 'false'
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# Determines if beating all bosses is a requirement to go to Final Battle
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#'false': 50
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#'true': 0
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# Logic Options
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logic_difficulty: 'standard'
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# What set of logic to use
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#
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# Standard: The logic assumes elemental rangs are required to enter hubs
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#
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# Advanced: Assumes hubs may be entered early and elemental rangs are optional
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#standard: 50
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#advanced: 0
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progressive_elementals: 'false'
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# Determines if elemental rangs are a progressive check
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#'false': 0
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#'true': 50
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thegg_gating: '17'
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# If bosses are unlocked via hub Thunder Egg counts, required count per hub can be set here
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# This also sets the required Thunder Egg count to receive the elemental attribute check after completing bosses
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 24
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#17: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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extra_theggs: '7'
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# Sets number of additional thunder eggs of each type to add to the pool
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# WARNING - Setting this value high without sanity is likely to lead to generation failures
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 24
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#7: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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cog_gating: '3'
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# Cog requirement count for each attribute check in Julius' lab
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 15
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#10: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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extra_cogs: '30'
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# Sets number of additional golden cogs to add to the pool
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# WARNING - Setting this value high without sanity is likely to lead to generation failures
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 90
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#30: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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level_unlock_style: 'checks'
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# Determines how levels are unlocked
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#
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# Vanilla: All levels are unlocked from the start of the world
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#
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# Checks: The first level is unlocked from the start but all other levels are unlocked via checks
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#
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# Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks
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#vanilla: 0
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#checks: 0
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#checks_no_bosses: 50
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progressive_level: 'false'
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# Determines if level unlocks are progressive (only if levels are check based)
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#'false': 0
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#'true': 50
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level_shuffle: 'false'
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# Determines whether the levels that portals lead to will be shuffled
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#'false': 50
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#'true': 0
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# Sanity Options
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gate_time_attacks: 'false'
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# If true, adds Stopwatch items to the pool which unlock the time attacks for each level
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# If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla)
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# Also adds checks for beating specific times in the time attacks
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#'false': 50
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#'true': 0
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framesanity: 'none'
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# Determines how collecting Picture Frames grants checks
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#
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# All: Every frame grants a check (127 Locations - Bonus Worlds not included)
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#
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# Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included)
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#
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# None: Frames do not grant any checks
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#all: 0
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#per_level: 0
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#none: 50
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frames_require_infra: 'false'
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# Determines whether the generator considers picture frames checks to be logically locked behind the infrarang
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#'false': 50
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#'true': 0
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scalesanity: 'true'
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# Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool.
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#'false': 50
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#'true': 0
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signsanity: 'false'
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# Determines whether hitting each Maurie signpost with a boomerang grants a check.
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#'false': 50
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#'true': 0
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lifesanity: 'false'
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# Determines whether each unique extra life grants a check (not including basket lives)
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#'false': 50
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#'true': 0
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opalsanity: 'false'
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# Determines whether each opal grants a check
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#'false': 50
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#'true': 0
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# Traps
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trap_fill_percentage: '10'
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# Determines the percentage of the junk fill which is filled with traps.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#0: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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acid_trap_weight: 'random-low'
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# The weight of Acid Traps in the trap pool.
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# Acid Traps cause the screen to shift colors.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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exit_trap_weight: '0'
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# The weight of Exit Traps in the trap pool.
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# Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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gravity_trap_weight: 'random-low'
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# The weight of Gravity Traps in the trap pool.
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# Gravity Traps cause Ty to fall much faster, and limit his jump height.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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knocked_down_trap_weight: 'random-low'
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# The weight of Knocked Down Traps in the trap pool.
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# Knocked Down Traps knock you over and set your health to 1
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#
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# You can define additional values between the minimum and maximum values.
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||||||
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# Minimum value is 0
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||||||
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# Maximum value is 100
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||||||
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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||||||
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slow_trap_weight: 'random-low'
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# The weight of Slow Traps in the trap pool.
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# Slow Traps cause Ty to move slower.
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||||||
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#
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||||||
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# You can define additional values between the minimum and maximum values.
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||||||
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# Minimum value is 0
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||||||
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# Maximum value is 100
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||||||
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#20: 50
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#random: 0
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#random-low: 0
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#random-high: 0
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||||||
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# Death Link
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death_link: 'false'
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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#'false': 50
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#'true': 0
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||||||
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||||||
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# Mul-Ty Link
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||||||
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mul_ty_link: 'false'
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# Whether other players connecting to the same slot should see each other.
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||||||
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# This is soft limited to 8 players per slot. Use with caution.
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||||||
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#'false': 50
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||||||
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#'true': 0
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||||||
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||||||
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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||||||
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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||||||
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||||||
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start_inventory:
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||||||
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# Start with these items.
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{}
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||||||
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||||||
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start_hints:
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||||||
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# Start with these item's locations prefilled into the ``!hint`` command.
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||||||
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[]
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||||||
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||||||
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start_location_hints:
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||||||
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# Start with these locations and their item prefilled into the ``!hint`` command.
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||||||
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[]
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||||||
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||||||
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exclude_locations:
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||||||
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# Prevent these locations from having an important item.
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||||||
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[]
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||||||
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||||||
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priority_locations:
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||||||
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# Prevent these locations from having an unimportant item.
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||||||
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[]
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||||||
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||||||
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item_links:
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||||||
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# Share part of your item pool with other players.
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||||||
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[]
|
||||||
+149
@@ -0,0 +1,149 @@
|
|||||||
|
name: Mando
|
||||||
|
game: Ocarina of Time
|
||||||
|
description: Generated by https://archipelago.gg/ for Ocarina of Time
|
||||||
|
Ocarina of Time:
|
||||||
|
progression_balancing: '50'
|
||||||
|
accessibility: full
|
||||||
|
death_link: 'false'
|
||||||
|
logic_rules: glitchless
|
||||||
|
logic_no_night_tokens_without_suns_song: 'false'
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||||||
|
open_forest: open
|
||||||
|
open_kakariko: open
|
||||||
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open_door_of_time: 'true'
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||||||
|
zora_fountain: closed
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||||||
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gerudo_fortress: fast
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||||||
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bridge: dungeons
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||||||
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trials: '0'
|
||||||
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shuffle_interior_entrances: 'off'
|
||||||
|
shuffle_grotto_entrances: 'false'
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||||||
|
shuffle_dungeon_entrances: simple
|
||||||
|
shuffle_overworld_entrances: 'false'
|
||||||
|
owl_drops: 'true'
|
||||||
|
warp_songs: 'false'
|
||||||
|
spawn_positions: both
|
||||||
|
shuffle_bosses: limited
|
||||||
|
triforce_hunt: 'false'
|
||||||
|
triforce_goal: '20'
|
||||||
|
extra_triforce_percentage: '50'
|
||||||
|
bombchus_in_logic: 'true'
|
||||||
|
dungeon_shortcuts: 'off'
|
||||||
|
mq_dungeons_mode: vanilla
|
||||||
|
mq_dungeons_count: '0'
|
||||||
|
bridge_stones: '3'
|
||||||
|
bridge_medallions: '6'
|
||||||
|
bridge_rewards: '3'
|
||||||
|
bridge_tokens: '40'
|
||||||
|
bridge_hearts: '20'
|
||||||
|
shuffle_song_items: any
|
||||||
|
shopsanity: fixed_number
|
||||||
|
shop_slots: '4'
|
||||||
|
shopsanity_prices: normal
|
||||||
|
tokensanity: all
|
||||||
|
shuffle_scrubs: low
|
||||||
|
shuffle_child_trade: skip_child_zelda
|
||||||
|
shuffle_freestanding_items: 'off'
|
||||||
|
shuffle_pots: 'off'
|
||||||
|
shuffle_crates: 'off'
|
||||||
|
shuffle_cows: 'false'
|
||||||
|
shuffle_beehives: 'false'
|
||||||
|
shuffle_kokiri_sword: 'true'
|
||||||
|
shuffle_ocarinas: 'true'
|
||||||
|
shuffle_gerudo_card: 'true'
|
||||||
|
shuffle_beans: 'true'
|
||||||
|
shuffle_medigoron_carpet_salesman: 'false'
|
||||||
|
shuffle_frog_song_rupees: 'true'
|
||||||
|
shuffle_mapcompass: startwith
|
||||||
|
shuffle_smallkeys: dungeon
|
||||||
|
shuffle_hideoutkeys: keysanity
|
||||||
|
shuffle_bosskeys: keysanity
|
||||||
|
enhance_map_compass: 'false'
|
||||||
|
shuffle_ganon_bosskey: dungeons
|
||||||
|
ganon_bosskey_medallions: '6'
|
||||||
|
ganon_bosskey_stones: '3'
|
||||||
|
ganon_bosskey_rewards: '6'
|
||||||
|
ganon_bosskey_tokens: '40'
|
||||||
|
ganon_bosskey_hearts: '20'
|
||||||
|
key_rings: 'off'
|
||||||
|
no_escape_sequence: 'true'
|
||||||
|
no_guard_stealth: 'true'
|
||||||
|
no_epona_race: 'true'
|
||||||
|
skip_some_minigame_phases: 'true'
|
||||||
|
complete_mask_quest: 'true'
|
||||||
|
useful_cutscenes: 'false'
|
||||||
|
fast_chests: 'true'
|
||||||
|
free_scarecrow: 'true'
|
||||||
|
fast_bunny_hood: 'true'
|
||||||
|
plant_beans: 'false'
|
||||||
|
chicken_count: '0'
|
||||||
|
big_poe_count: '1'
|
||||||
|
fae_torch_count: '24'
|
||||||
|
correct_chest_appearances: both
|
||||||
|
minor_items_as_major_chest: 'false'
|
||||||
|
invisible_chests: 'false'
|
||||||
|
correct_potcrate_appearances: textures_unchecked
|
||||||
|
hints: always
|
||||||
|
misc_hints: 'true'
|
||||||
|
hint_dist: balanced
|
||||||
|
text_shuffle: none
|
||||||
|
damage_multiplier: normal
|
||||||
|
deadly_bonks: none
|
||||||
|
no_collectible_hearts: 'false'
|
||||||
|
starting_tod: default
|
||||||
|
blue_fire_arrows: 'false'
|
||||||
|
fix_broken_drops: 'false'
|
||||||
|
start_with_consumables: 'true'
|
||||||
|
start_with_rupees: 'true'
|
||||||
|
item_pool_value: balanced
|
||||||
|
junk_ice_traps: normal
|
||||||
|
ice_trap_appearance: major_only
|
||||||
|
adult_trade_start: claim_check
|
||||||
|
default_targeting: hold
|
||||||
|
display_dpad: 'true'
|
||||||
|
dpad_dungeon_menu: 'true'
|
||||||
|
correct_model_colors: 'true'
|
||||||
|
background_music: randomized
|
||||||
|
fanfares: randomized
|
||||||
|
ocarina_fanfares: 'true'
|
||||||
|
kokiri_color: completely_random
|
||||||
|
goron_color: completely_random
|
||||||
|
zora_color: completely_random
|
||||||
|
silver_gauntlets_color: completely_random
|
||||||
|
golden_gauntlets_color: completely_random
|
||||||
|
mirror_shield_frame_color: completely_random
|
||||||
|
navi_color_default_inner: completely_random
|
||||||
|
navi_color_default_outer: completely_random
|
||||||
|
navi_color_enemy_inner: completely_random
|
||||||
|
navi_color_enemy_outer: completely_random
|
||||||
|
navi_color_npc_inner: completely_random
|
||||||
|
navi_color_npc_outer: completely_random
|
||||||
|
navi_color_prop_inner: completely_random
|
||||||
|
navi_color_prop_outer: completely_random
|
||||||
|
sword_trail_duration: '4'
|
||||||
|
sword_trail_color_inner: completely_random
|
||||||
|
sword_trail_color_outer: completely_random
|
||||||
|
bombchu_trail_color_inner: completely_random
|
||||||
|
bombchu_trail_color_outer: completely_random
|
||||||
|
boomerang_trail_color_inner: completely_random
|
||||||
|
boomerang_trail_color_outer: completely_random
|
||||||
|
heart_color: completely_random
|
||||||
|
magic_color: completely_random
|
||||||
|
a_button_color: completely_random
|
||||||
|
b_button_color: completely_random
|
||||||
|
c_button_color: completely_random
|
||||||
|
start_button_color: completely_random
|
||||||
|
sfx_navi_overworld: random_ear_safe
|
||||||
|
sfx_navi_enemy: random_ear_safe
|
||||||
|
sfx_low_hp: random_ear_safe
|
||||||
|
sfx_menu_cursor: random_ear_safe
|
||||||
|
sfx_menu_select: random_ear_safe
|
||||||
|
sfx_nightfall: random_ear_safe
|
||||||
|
sfx_horse_neigh: random_ear_safe
|
||||||
|
sfx_hover_boots: random_ear_safe
|
||||||
|
sfx_ocarina: grind_organ
|
||||||
|
exclude_locations:
|
||||||
|
- GF HBA 1000 Points
|
||||||
|
- GF HBA 1500 Points
|
||||||
|
- Kak Shooting Gallery Reward
|
||||||
|
- Market Shooting Gallery Reward
|
||||||
|
start_inventory: {}
|
||||||
|
starting_age: random
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
name: Mando
|
||||||
|
game: The Wind Waker
|
||||||
|
description: Generated by https://archipelago.gg/ for The Wind Waker
|
||||||
|
The Wind Waker:
|
||||||
|
progression_balancing: '50'
|
||||||
|
accessibility: full
|
||||||
|
death_link: 'false'
|
||||||
|
progression_dungeons: 'true'
|
||||||
|
progression_dungeon_secrets: 'false'
|
||||||
|
progression_tingle_chests: 'false'
|
||||||
|
progression_puzzle_secret_caves: 'true'
|
||||||
|
progression_combat_secret_caves: 'false'
|
||||||
|
progression_savage_labyrinth: 'false'
|
||||||
|
progression_island_puzzles: 'false'
|
||||||
|
progression_great_fairies: 'true'
|
||||||
|
progression_submarines: 'false'
|
||||||
|
progression_platforms_rafts: 'false'
|
||||||
|
progression_short_sidequests: 'false'
|
||||||
|
progression_long_sidequests: 'false'
|
||||||
|
progression_spoils_trading: 'false'
|
||||||
|
progression_eye_reef_chests: 'false'
|
||||||
|
progression_big_octos_gunboats: 'false'
|
||||||
|
progression_misc: 'false'
|
||||||
|
progression_minigames: 'false'
|
||||||
|
progression_battlesquid: 'true'
|
||||||
|
progression_free_gifts: 'true'
|
||||||
|
progression_mail: 'true'
|
||||||
|
progression_expensive_purchases: 'true'
|
||||||
|
progression_triforce_charts: 'false'
|
||||||
|
progression_treasure_charts: 'false'
|
||||||
|
sword_mode: start_with_sword
|
||||||
|
randomize_mapcompass: dungeon
|
||||||
|
randomize_smallkeys: dungeon
|
||||||
|
randomize_bigkeys: keylunacy
|
||||||
|
chest_type_matches_contents: 'true'
|
||||||
|
randomize_dungeon_entrances: 'true'
|
||||||
|
randomize_boss_entrances: 'true'
|
||||||
|
randomize_miniboss_entrances: 'true'
|
||||||
|
randomize_secret_cave_entrances: 'false'
|
||||||
|
randomize_secret_cave_inner_entrances: 'false'
|
||||||
|
randomize_fairy_fountain_entrances: 'false'
|
||||||
|
mix_entrances: separate_pools
|
||||||
|
randomize_starting_island: 'false'
|
||||||
|
randomize_charts: 'false'
|
||||||
|
swift_sail: 'true'
|
||||||
|
instant_text_boxes: 'true'
|
||||||
|
reveal_full_sea_chart: 'true'
|
||||||
|
skip_rematch_bosses: 'true'
|
||||||
|
add_shortcut_warps_between_dungeons: 'true'
|
||||||
|
remove_music: 'false'
|
||||||
|
required_bosses: 'false'
|
||||||
|
num_required_bosses: '4'
|
||||||
|
hero_mode: 'false'
|
||||||
|
logic_obscurity: none
|
||||||
|
logic_precision: none
|
||||||
|
enable_tuner_logic: 'false'
|
||||||
|
randomize_enemies: 'false'
|
||||||
|
start_inventory: {}
|
||||||
|
start_inventory_from_pool: {}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
[LocalizedFileNames]
|
||||||
|
MandaloreDS3.yaml=@MandaloreDS3.yaml,0
|
||||||
Reference in New Issue
Block a user