fix new yamls
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@@ -7,7 +7,7 @@ Elden Ring:
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num_regions_order: "rolled" # Region Selection
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goal: "elden_beast" # Goal (default: auto)
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ending_condition: "great_runes" # Ending Condition (default: region_locks)
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goal_great_runes: 4 # Great Runes Required
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goal_great_runes: 5 # Great Runes Required (default: 4)
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enable_dlc: true # Enable DLC
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enable_tarnished_pack: true # Enable Tarnished Pack (default: false)
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dlc_only: false # DLC Only
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@@ -47,7 +47,7 @@ Elden Ring:
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filler_foreign_pct: 70 # Filler Open to Foreign (%)
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natural_progression: false # Natural Progression
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flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic)
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region_grace_unlock: "entrance" # Region Grace Unlock (default: all)
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region_grace_unlock: "all" # Region Grace Unlock
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grace_attunement: 0 # Grace Attunement
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grace_attunement_anchor: "front_door" # Grace Attunement Anchor
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progressive_flasks: true # Progressive Flasks
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@@ -64,7 +64,7 @@ Elden Ring:
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progression_bias: 0 # Progression Bias
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confine_foreign_progression: 100 # Confine Foreign Progression
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cross_game_progression: "auto" # Cross Game Progression
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goal_region_unlock_policy: "items_held" # Goal Region Unlock Policy
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goal_region_unlock_policy: "none" # Goal Region Unlock Policy (default: items_held)
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region_sync: false # Region Sync
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enemy_scaling: true # Enemy Scaling
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minimum_enemy_difficulty: 0 # Minimum Enemy Difficulty
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@@ -47,7 +47,7 @@ Elden Ring:
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filler_foreign_pct: 70 # Filler Open to Foreign (%)
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natural_progression: false # Natural Progression
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flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic)
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region_grace_unlock: "entrance" # Region Grace Unlock (default: all)
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region_grace_unlock: "all" # Region Grace Unlock
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grace_attunement: 0 # Grace Attunement
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grace_attunement_anchor: "front_door" # Grace Attunement Anchor
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progressive_flasks: true # Progressive Flasks
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@@ -64,7 +64,7 @@ Elden Ring:
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progression_bias: 0 # Progression Bias
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confine_foreign_progression: 100 # Confine Foreign Progression
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cross_game_progression: "auto" # Cross Game Progression
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goal_region_unlock_policy: "items_held" # Goal Region Unlock Policy
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goal_region_unlock_policy: "none" # Goal Region Unlock Policy (default: items_held)
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region_sync: false # Region Sync
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enemy_scaling: true # Enemy Scaling
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minimum_enemy_difficulty: 0 # Minimum Enemy Difficulty
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