# Sets number of additional golden cogs to add to the pool
# WARNING - Setting this value high without sanity is likely to lead to generation failures
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 90
#30: 50
#random: 0
#random-low: 0
#random-high: 0
level_unlock_style:'checks'
# Determines how levels are unlocked
#
# Vanilla: All levels are unlocked from the start of the world
#
# Checks: The first level is unlocked from the start but all other levels are unlocked via checks
#
# Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks
#vanilla: 0
#checks: 0
#checks_no_bosses: 50
progressive_level:'false'
# Determines if level unlocks are progressive (only if levels are check based)
#'false': 0
#'true': 50
level_shuffle:'false'
# Determines whether the levels that portals lead to will be shuffled
#'false': 50
#'true': 0
# Sanity Options
gate_time_attacks:'false'
# If true, adds Stopwatch items to the pool which unlock the time attacks for each level
# If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla)
# Also adds checks for beating specific times in the time attacks
#'false': 50
#'true': 0
framesanity:'none'
# Determines how collecting Picture Frames grants checks
#
# All: Every frame grants a check (127 Locations - Bonus Worlds not included)
#
# Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included)
#
# None: Frames do not grant any checks
#all: 0
#per_level: 0
#none: 50
frames_require_infra:'false'
# Determines whether the generator considers picture frames checks to be logically locked behind the infrarang
#'false': 50
#'true': 0
scalesanity:'true'
# Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool.
#'false': 50
#'true': 0
signsanity:'false'
# Determines whether hitting each Maurie signpost with a boomerang grants a check.
#'false': 50
#'true': 0
lifesanity:'false'
# Determines whether each unique extra life grants a check (not including basket lives)
#'false': 50
#'true': 0
opalsanity:'false'
# Determines whether each opal grants a check
#'false': 50
#'true': 0
# Traps
trap_fill_percentage:'10'
# Determines the percentage of the junk fill which is filled with traps.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#0: 50
#random: 0
#random-low: 0
#random-high: 0
acid_trap_weight:'random-low'
# The weight of Acid Traps in the trap pool.
# Acid Traps cause the screen to shift colors.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
exit_trap_weight:'0'
# The weight of Exit Traps in the trap pool.
# Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
gravity_trap_weight:'random-low'
# The weight of Gravity Traps in the trap pool.
# Gravity Traps cause Ty to fall much faster, and limit his jump height.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
knocked_down_trap_weight:'random-low'
# The weight of Knocked Down Traps in the trap pool.
# Knocked Down Traps knock you over and set your health to 1
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
slow_trap_weight:'random-low'
# The weight of Slow Traps in the trap pool.
# Slow Traps cause Ty to move slower.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
#20: 50
#random: 0
#random-low: 0
#random-high: 0
# Death Link
death_link:'false'
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
#'false': 50
#'true': 0
# Mul-Ty Link
mul_ty_link:'false'
# Whether other players connecting to the same slot should see each other.
# This is soft limited to 8 players per slot. Use with caution.