# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Mandalore # Used to describe your yaml. Useful if you have multiple files. description: Default Ty the Tasmanian Tiger Template game: Ty the Tasmanian Tiger requires: version: 0.6.5 # Version of Archipelago required for this yaml to work as expected. game: Ty the Tasmanian Tiger: 1.5.0 # Version of the world required for this yaml to work as expected. Ty the Tasmanian Tiger: # Game Options progression_balancing: 'normal' # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 #random: 0 #random-low: 0 #random-high: 0 #disabled: 0 # equivalent to 0 #normal: 50 # equivalent to 50 #extreme: 0 # equivalent to 99 accessibility: 'full' # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. #full: 50 #minimal: 0 # Goal Options goal: 'final_battle' # Determines the goal of the seed # # Final Battle: Beat Boss Cass in Final Battle and rescue your parents from The Dreaming #final_battle: 50 req_bosses: 'false' # Determines if beating all bosses is a requirement to go to Final Battle #'false': 50 #'true': 0 # Logic Options logic_difficulty: 'standard' # What set of logic to use # # Standard: The logic assumes elemental rangs are required to enter hubs # # Advanced: Assumes hubs may be entered early and elemental rangs are optional #standard: 50 #advanced: 0 progressive_elementals: 'false' # Determines if elemental rangs are a progressive check #'false': 0 #'true': 50 thegg_gating: '17' # If bosses are unlocked via hub Thunder Egg counts, required count per hub can be set here # This also sets the required Thunder Egg count to receive the elemental attribute check after completing bosses # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 24 #17: 50 #random: 0 #random-low: 0 #random-high: 0 extra_theggs: '7' # Sets number of additional thunder eggs of each type to add to the pool # WARNING - Setting this value high without sanity is likely to lead to generation failures # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 24 #7: 50 #random: 0 #random-low: 0 #random-high: 0 cog_gating: '3' # Cog requirement count for each attribute check in Julius' lab # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 15 #10: 50 #random: 0 #random-low: 0 #random-high: 0 extra_cogs: '15' # Sets number of additional golden cogs to add to the pool # WARNING - Setting this value high without sanity is likely to lead to generation failures # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 90 #30: 50 #random: 0 #random-low: 0 #random-high: 0 level_unlock_style: 'checks' # Determines how levels are unlocked # # Vanilla: All levels are unlocked from the start of the world # # Checks: The first level is unlocked from the start but all other levels are unlocked via checks # # Checks - No Bosses: The first level will be unlocked from the start. Bosses can be unlocked via hub Thunder Egg counts. All other levels must be unlocked via checks #vanilla: 0 #checks: 0 #checks_no_bosses: 50 progressive_level: 'false' # Determines if level unlocks are progressive (only if levels are check based) #'false': 0 #'true': 50 level_shuffle: 'false' # Determines whether the levels that portals lead to will be shuffled #'false': 50 #'true': 0 # Sanity Options gate_time_attacks: 'false' # If true, adds Stopwatch items to the pool which unlock the time attacks for each level # If false, time attacks are unlocked by completing the main objective thunder egg check for the level (vanilla) # Also adds checks for beating specific times in the time attacks #'false': 50 #'true': 0 framesanity: 'none' # Determines how collecting Picture Frames grants checks # # All: Every frame grants a check (127 Locations - Bonus Worlds not included) # # Per Level: Collecting all frames in a level grants a check (9 Locations - Bonus Worlds not included) # # None: Frames do not grant any checks #all: 0 #per_level: 0 #none: 50 frames_require_infra: 'false' # Determines whether the generator considers picture frames checks to be logically locked behind the infrarang #'false': 50 #'true': 0 scalesanity: 'true' # Determines whether each rainbow scale grants a check as well as the attribute check for finding all 25. Also adds extra health to the pool. #'false': 50 #'true': 0 signsanity: 'false' # Determines whether hitting each Maurie signpost with a boomerang grants a check. #'false': 50 #'true': 0 lifesanity: 'false' # Determines whether each unique extra life grants a check (not including basket lives) #'false': 50 #'true': 0 opalsanity: 'false' # Determines whether each opal grants a check #'false': 50 #'true': 0 # Traps trap_fill_percentage: '10' # Determines the percentage of the junk fill which is filled with traps. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 #0: 50 #random: 0 #random-low: 0 #random-high: 0 acid_trap_weight: 'random-low' # The weight of Acid Traps in the trap pool. # Acid Traps cause the screen to shift colors. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 #20: 50 #random: 0 #random-low: 0 #random-high: 0 exit_trap_weight: '0' # The weight of Exit Traps in the trap pool. # Exit Traps immediately force you out of the current level, putting you back in Rainbow Cliffs. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 #20: 50 #random: 0 #random-low: 0 #random-high: 0 gravity_trap_weight: 'random-low' # The weight of Gravity Traps in the trap pool. # Gravity Traps cause Ty to fall much faster, and limit his jump height. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 #20: 50 #random: 0 #random-low: 0 #random-high: 0 knocked_down_trap_weight: 'random-low' # The weight of Knocked Down Traps in the trap pool. # Knocked Down Traps knock you over and set your health to 1 # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 #20: 50 #random: 0 #random-low: 0 #random-high: 0 slow_trap_weight: 'random-low' # The weight of Slow Traps in the trap pool. # Slow Traps cause Ty to move slower. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 #20: 50 #random: 0 #random-low: 0 #random-high: 0 # Death Link death_link: 'false' # When you die, everyone who enabled death link dies. Of course, the reverse is true too. #'false': 50 #'true': 0 # Mul-Ty Link mul_ty_link: 'false' # Whether other players connecting to the same slot should see each other. # This is soft limited to 8 players per slot. Use with caution. #'false': 50 #'true': 0 # Cosmetic music_rando: 'true' # Whether music is randomised based on the seed of the world. # The Ty1 Music Rando mod must be installed for this to function. #'false': 50 #'true': 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []