name: "Mandalore" description: "generated by the ER options wizard 2026-09-09 for apworld v0.6.0.2, options 6df8c048 (preset: Imported YAML)" game: Elden Ring Elden Ring: num_regions: 10 # Number of Regions (default: 6) num_regions_order: "rolled" # Region Selection goal: "elden_beast" # Goal (default: auto) ending_condition: "great_runes" # Ending Condition (default: region_locks) goal_great_runes: 4 # Great Runes Required enable_dlc: true # Enable DLC enable_tarnished_pack: true # Enable Tarnished Pack (default: false) dlc_only: false # DLC Only locked_abilities: [] # Locked Abilities ability_lock_mode: "progressive" # Ability Lock Mode ability_unlocks_required: true # Ability Unlocks Required for Goal vanilla_placement: "off" # Vanilla Placement capital_reconciler: true # Capital Version Reconciler armor_bundles: true # Armor Bundles auto_equip: false # Auto-Equip Received Gear no_equip_load: "light" # Equipment Weight (default: off) dungeon_sweep: "bosses" # Dungeon Sweep full_area_sweeps: false # Full Area Sweeps reveal_sweep_boss_names: false # Reveal Hidden Sweep Boss Names open_boss_doors: false # Open Catacomb Boss Doors death_link: false # Death Link death_link_amnesty_inbound: 1 # DeathLink Amnesty (Incoming) death_link_amnesty_outbound: 1 # DeathLink Amnesty (Outgoing) reroll_enemy_drops: true # Reroll Enemy Drops curated_filler: # Curated Filler recipe (category -> weight) juice: 63 stones: 6 somber_stones: 6 runes: 10 throwables: 6 pots: 4 greases: 3 foods: 2 boluses: 1 perfumes: 2 pool_builder_intensity: "max" # Pool Builder Intensity pool_builder_pct_weapons: 0 # Pool Builder % Weapons pool_builder_pct_armor: 0 # Pool Builder % Armor pool_builder_pct_spells: 0 # Pool Builder % Spells & Incantations pool_builder_pct_talismans: 0 # Pool Builder % Talismans pool_builder_pct_ashes_of_war: 0 # Pool Builder % Ashes of War filler_foreign_pct: 70 # Filler Open to Foreign (%) natural_progression: false # Natural Progression flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic) region_grace_unlock: "entrance" # Region Grace Unlock (default: all) grace_attunement: 0 # Grace Attunement grace_attunement_anchor: "front_door" # Grace Attunement Anchor progressive_flasks: true # Progressive Flasks progressive_stone_bells: true # Progressive Upgrade Bell Bearings (default: false) keep_out_of_shops: [] # Keep Out Of Shops leyndell_runes_required: 2 # Leyndell Great Runes Required keep_local: ["consumables", "cookbooks", "crafting", "crystal_tears", "other", "upgrade_bells", "upgrade_materials"] # Keep Local (default: [consumables, cookbooks, crafting, crystal_tears, merchant_bells, other, upgrade_bells, upgrade_materials]) keep_local_rune_cap: 12500 # Keep Local: Rune Cap merchant_bells_on_talk: true # Merchant Bells on Talk (default: false) reroll_mine_materials: true # Reroll Mine Materials protect_missable_locations: "progression_and_useful" # Protect Missable Locations no_runes_in_shops: true # No Runes In Shops (default: false) progression_surface: ["Boss", "Church", "Fragment", "KeyItem", "MajorBoss", "Revered", "Seedtree", "ShopSlot", "SweepSlot"] # Progression Surface (default: [Church, Fragment, KeyItem, MajorBoss, Revered, Seedtree, ShopSlot, SweepSlot]) progression_bias: 0 # Progression Bias confine_foreign_progression: 100 # Confine Foreign Progression cross_game_progression: "auto" # Cross Game Progression goal_region_unlock_policy: "items_held" # Goal Region Unlock Policy region_sync: false # Region Sync enemy_scaling: true # Enemy Scaling minimum_enemy_difficulty: 0 # Minimum Enemy Difficulty maximum_enemy_difficulty: "auto" # Maximum Enemy Difficulty difficulty_ramp_speed: 0 # Difficulty Ramp Speed coop_difficulty: 0 # Co-op Difficulty scale_rune_rewards: false # Scale Rune Rewards scadutree_blessing_scope: "anywhere" # Scadutree Blessing Scope dlc_blessing_catchup: false # DLC Blessing Catch-up global_scadutree_blessing: "off" # Global Scadutree Blessing (deprecated) reroll_infinite_shop_stock: true # Reroll Infinite Shop Stock infinite_hub_wares: [] # Infinite Hub Wares merchant_bell_logic: "off" # Merchant Bell Logic shop_checks: true # Shop Checks start_regions: 1 # Starting Regions start_region_pool: [] # Starting Region Pool start_with_whetblades: false # Start With All Whetblades trap_link: false # TrapLink traps: ["blackout", "no_flask"] # Traps (default: []) trap_count: 8 # Trap Count spawn_traps: [] # Spawn Traps auto_upgrade: true # Auto-Upgrade Received Weapons flatten_regular_upgrades: 1 # Flatten Regular Upgrades (stones/level) (default: 2) vanilla_pool: false # Vanilla Item Pool no_weapon_requirements: true # No Weapon Requirements accessibility: "full" # Accessibility progression_balancing: 50 # Progression Balancing