From da65e9bd2f317c3ef74289223d92216dcde194ff Mon Sep 17 00:00:00 2001 From: mandalore Date: Tue, 8 Sep 2026 19:19:54 -0500 Subject: [PATCH] Add new elden ring yamls --- Mandalore-EldenRing-BIG.yaml | 94 ++++++++++++++++++++++++++++++++ Mandalore-EldenRing-Smaller.yaml | 94 ++++++++++++++++++++++++++++++++ 2 files changed, 188 insertions(+) create mode 100644 Mandalore-EldenRing-BIG.yaml create mode 100644 Mandalore-EldenRing-Smaller.yaml diff --git a/Mandalore-EldenRing-BIG.yaml b/Mandalore-EldenRing-BIG.yaml new file mode 100644 index 0000000..e456a1a --- /dev/null +++ b/Mandalore-EldenRing-BIG.yaml @@ -0,0 +1,94 @@ +name: "Mandalore" +description: "generated by the ER options wizard 2026-09-09 for apworld v0.6.0.2, options 6df8c048 (preset: Imported YAML)" +game: Elden Ring + +Elden Ring: + num_regions: 0 # Number of Regions (default: 6) + num_regions_order: "rolled" # Region Selection + goal: "elden_beast" # Goal (default: auto) + ending_condition: "great_runes" # Ending Condition (default: region_locks) + goal_great_runes: 4 # Great Runes Required + enable_dlc: true # Enable DLC + enable_tarnished_pack: true # Enable Tarnished Pack (default: false) + dlc_only: false # DLC Only + locked_abilities: [] # Locked Abilities + ability_lock_mode: "progressive" # Ability Lock Mode + ability_unlocks_required: true # Ability Unlocks Required for Goal + vanilla_placement: "off" # Vanilla Placement + capital_reconciler: true # Capital Version Reconciler + armor_bundles: true # Armor Bundles + auto_equip: false # Auto-Equip Received Gear + no_equip_load: "light" # Equipment Weight (default: off) + dungeon_sweep: "bosses" # Dungeon Sweep + full_area_sweeps: false # Full Area Sweeps + reveal_sweep_boss_names: false # Reveal Hidden Sweep Boss Names + open_boss_doors: false # Open Catacomb Boss Doors + death_link: false # Death Link + death_link_amnesty_inbound: 1 # DeathLink Amnesty (Incoming) + death_link_amnesty_outbound: 1 # DeathLink Amnesty (Outgoing) + reroll_enemy_drops: true # Reroll Enemy Drops + curated_filler: # Curated Filler recipe (category -> weight) + juice: 63 + stones: 6 + somber_stones: 6 + runes: 10 + throwables: 6 + pots: 4 + greases: 3 + foods: 2 + boluses: 1 + perfumes: 2 + pool_builder_intensity: "max" # Pool Builder Intensity + pool_builder_pct_weapons: 0 # Pool Builder % Weapons + pool_builder_pct_armor: 0 # Pool Builder % Armor + pool_builder_pct_spells: 0 # Pool Builder % Spells & Incantations + pool_builder_pct_talismans: 0 # Pool Builder % Talismans + pool_builder_pct_ashes_of_war: 0 # Pool Builder % Ashes of War + filler_foreign_pct: 70 # Filler Open to Foreign (%) + natural_progression: false # Natural Progression + flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic) + region_grace_unlock: "entrance" # Region Grace Unlock (default: all) + grace_attunement: 0 # Grace Attunement + grace_attunement_anchor: "front_door" # Grace Attunement Anchor + progressive_flasks: true # Progressive Flasks + progressive_stone_bells: true # Progressive Upgrade Bell Bearings (default: false) + keep_out_of_shops: [] # Keep Out Of Shops + leyndell_runes_required: 2 # Leyndell Great Runes Required + keep_local: ["consumables", "cookbooks", "crafting", "crystal_tears", "other", "upgrade_bells", "upgrade_materials"] # Keep Local (default: [consumables, cookbooks, crafting, crystal_tears, merchant_bells, other, upgrade_bells, upgrade_materials]) + keep_local_rune_cap: 12500 # Keep Local: Rune Cap + merchant_bells_on_talk: true # Merchant Bells on Talk (default: false) + reroll_mine_materials: true # Reroll Mine Materials + protect_missable_locations: "progression_and_useful" # Protect Missable Locations + no_runes_in_shops: true # No Runes In Shops (default: false) + progression_surface: ["Boss", "Church", "Fragment", "KeyItem", "MajorBoss", "Revered", "Seedtree", "ShopSlot", "SweepSlot"] # Progression Surface (default: [Church, Fragment, KeyItem, MajorBoss, Revered, Seedtree, ShopSlot, SweepSlot]) + progression_bias: 0 # Progression Bias + confine_foreign_progression: 100 # Confine Foreign Progression + cross_game_progression: "auto" # Cross Game Progression + goal_region_unlock_policy: "items_held" # Goal Region Unlock Policy + region_sync: false # Region Sync + enemy_scaling: true # Enemy Scaling + minimum_enemy_difficulty: 0 # Minimum Enemy Difficulty + maximum_enemy_difficulty: "auto" # Maximum Enemy Difficulty + difficulty_ramp_speed: 0 # Difficulty Ramp Speed + coop_difficulty: 0 # Co-op Difficulty + scale_rune_rewards: false # Scale Rune Rewards + scadutree_blessing_scope: "anywhere" # Scadutree Blessing Scope + dlc_blessing_catchup: false # DLC Blessing Catch-up + global_scadutree_blessing: "off" # Global Scadutree Blessing (deprecated) + reroll_infinite_shop_stock: true # Reroll Infinite Shop Stock + infinite_hub_wares: [] # Infinite Hub Wares + merchant_bell_logic: "off" # Merchant Bell Logic + shop_checks: true # Shop Checks + start_regions: 1 # Starting Regions + start_region_pool: [] # Starting Region Pool + start_with_whetblades: false # Start With All Whetblades + trap_link: false # TrapLink + traps: ["blackout", "no_flask"] # Traps (default: []) + trap_count: 8 # Trap Count + spawn_traps: [] # Spawn Traps + auto_upgrade: true # Auto-Upgrade Received Weapons + flatten_regular_upgrades: 1 # Flatten Regular Upgrades (stones/level) (default: 2) + vanilla_pool: false # Vanilla Item Pool + no_weapon_requirements: true # No Weapon Requirements + accessibility: "full" # Accessibility + progression_balancing: 50 # Progression Balancing diff --git a/Mandalore-EldenRing-Smaller.yaml b/Mandalore-EldenRing-Smaller.yaml new file mode 100644 index 0000000..66d138f --- /dev/null +++ b/Mandalore-EldenRing-Smaller.yaml @@ -0,0 +1,94 @@ +name: "Mandalore" +description: "generated by the ER options wizard 2026-09-09 for apworld v0.6.0.2, options 6df8c048 (preset: Imported YAML)" +game: Elden Ring + +Elden Ring: + num_regions: 10 # Number of Regions (default: 6) + num_regions_order: "rolled" # Region Selection + goal: "elden_beast" # Goal (default: auto) + ending_condition: "great_runes" # Ending Condition (default: region_locks) + goal_great_runes: 4 # Great Runes Required + enable_dlc: true # Enable DLC + enable_tarnished_pack: true # Enable Tarnished Pack (default: false) + dlc_only: false # DLC Only + locked_abilities: [] # Locked Abilities + ability_lock_mode: "progressive" # Ability Lock Mode + ability_unlocks_required: true # Ability Unlocks Required for Goal + vanilla_placement: "off" # Vanilla Placement + capital_reconciler: true # Capital Version Reconciler + armor_bundles: true # Armor Bundles + auto_equip: false # Auto-Equip Received Gear + no_equip_load: "light" # Equipment Weight (default: off) + dungeon_sweep: "bosses" # Dungeon Sweep + full_area_sweeps: false # Full Area Sweeps + reveal_sweep_boss_names: false # Reveal Hidden Sweep Boss Names + open_boss_doors: false # Open Catacomb Boss Doors + death_link: false # Death Link + death_link_amnesty_inbound: 1 # DeathLink Amnesty (Incoming) + death_link_amnesty_outbound: 1 # DeathLink Amnesty (Outgoing) + reroll_enemy_drops: true # Reroll Enemy Drops + curated_filler: # Curated Filler recipe (category -> weight) + juice: 63 + stones: 6 + somber_stones: 6 + runes: 10 + throwables: 6 + pots: 4 + greases: 3 + foods: 2 + boluses: 1 + perfumes: 2 + pool_builder_intensity: "max" # Pool Builder Intensity + pool_builder_pct_weapons: 0 # Pool Builder % Weapons + pool_builder_pct_armor: 0 # Pool Builder % Armor + pool_builder_pct_spells: 0 # Pool Builder % Spells & Incantations + pool_builder_pct_talismans: 0 # Pool Builder % Talismans + pool_builder_pct_ashes_of_war: 0 # Pool Builder % Ashes of War + filler_foreign_pct: 70 # Filler Open to Foreign (%) + natural_progression: false # Natural Progression + flask_upgrades_on_progression_surface: false # Flask Upgrades on Progression Surface (legacy; now automatic) + region_grace_unlock: "entrance" # Region Grace Unlock (default: all) + grace_attunement: 0 # Grace Attunement + grace_attunement_anchor: "front_door" # Grace Attunement Anchor + progressive_flasks: true # Progressive Flasks + progressive_stone_bells: true # Progressive Upgrade Bell Bearings (default: false) + keep_out_of_shops: [] # Keep Out Of Shops + leyndell_runes_required: 2 # Leyndell Great Runes Required + keep_local: ["consumables", "cookbooks", "crafting", "crystal_tears", "other", "upgrade_bells", "upgrade_materials"] # Keep Local (default: [consumables, cookbooks, crafting, crystal_tears, merchant_bells, other, upgrade_bells, upgrade_materials]) + keep_local_rune_cap: 12500 # Keep Local: Rune Cap + merchant_bells_on_talk: true # Merchant Bells on Talk (default: false) + reroll_mine_materials: true # Reroll Mine Materials + protect_missable_locations: "progression_and_useful" # Protect Missable Locations + no_runes_in_shops: true # No Runes In Shops (default: false) + progression_surface: ["Boss", "Church", "Fragment", "KeyItem", "MajorBoss", "Revered", "Seedtree", "ShopSlot", "SweepSlot"] # Progression Surface (default: [Church, Fragment, KeyItem, MajorBoss, Revered, Seedtree, ShopSlot, SweepSlot]) + progression_bias: 0 # Progression Bias + confine_foreign_progression: 100 # Confine Foreign Progression + cross_game_progression: "auto" # Cross Game Progression + goal_region_unlock_policy: "items_held" # Goal Region Unlock Policy + region_sync: false # Region Sync + enemy_scaling: true # Enemy Scaling + minimum_enemy_difficulty: 0 # Minimum Enemy Difficulty + maximum_enemy_difficulty: "auto" # Maximum Enemy Difficulty + difficulty_ramp_speed: 0 # Difficulty Ramp Speed + coop_difficulty: 0 # Co-op Difficulty + scale_rune_rewards: false # Scale Rune Rewards + scadutree_blessing_scope: "anywhere" # Scadutree Blessing Scope + dlc_blessing_catchup: false # DLC Blessing Catch-up + global_scadutree_blessing: "off" # Global Scadutree Blessing (deprecated) + reroll_infinite_shop_stock: true # Reroll Infinite Shop Stock + infinite_hub_wares: [] # Infinite Hub Wares + merchant_bell_logic: "off" # Merchant Bell Logic + shop_checks: true # Shop Checks + start_regions: 1 # Starting Regions + start_region_pool: [] # Starting Region Pool + start_with_whetblades: false # Start With All Whetblades + trap_link: false # TrapLink + traps: ["blackout", "no_flask"] # Traps (default: []) + trap_count: 8 # Trap Count + spawn_traps: [] # Spawn Traps + auto_upgrade: true # Auto-Upgrade Received Weapons + flatten_regular_upgrades: 1 # Flatten Regular Upgrades (stones/level) (default: 2) + vanilla_pool: false # Vanilla Item Pool + no_weapon_requirements: true # No Weapon Requirements + accessibility: "full" # Accessibility + progression_balancing: 50 # Progression Balancing